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What do you do when the rules don't allow something?
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<blockquote data-quote="fba827" data-source="post: 4924519" data-attributes="member: 807"><p>Personally, I approach it from one of two perspectives</p><p></p><p>1) Entertainment: How could the encounter entertain my particular group of players -- would they enjoy a taunt by a dragon before it flew off (adding fury to the next time they meet it) or would they enjoy sequestering it for a beat down. If the former, I have no problem with hit/run tactics for the dragon because the players will find a way to protect themselves (find an overhang or enclosure to wait for the dragon to come down or leave). If the later, I'd have a reason to enclose the dragon's lair or otherwise have a reason that it would eventually come down to fight on the ground (maybe it's raining/storming; maybe it has something in its lair that it wants to protect; etc).</p><p></p><p>2) Story: I'd also consider how vital is the dragon to the story. What would his life add to the plot and future plots? What would his death at to the plot and future plots? While I would not necessarily base it's tactics soley on this factor, I would give it consideration in addition to the encounter's entertainment value. If I find the answer to both questions to be that niether his life nor death would add anything then, really, I have no problem making him have a reason to need to come down.</p><p></p><p></p><p>I have no doubt that if the dragon decides to fly away, the party will find a way to be prepared for it next time (that's just how my players are -- so they'd get bows or have at least a power or two with better ranges, or controller-y to pull it down, etc). So, that added fury from the players is worth something too.</p><p></p><p>All this said with regards to how my players are, YMMV.</p></blockquote><p></p>
[QUOTE="fba827, post: 4924519, member: 807"] Personally, I approach it from one of two perspectives 1) Entertainment: How could the encounter entertain my particular group of players -- would they enjoy a taunt by a dragon before it flew off (adding fury to the next time they meet it) or would they enjoy sequestering it for a beat down. If the former, I have no problem with hit/run tactics for the dragon because the players will find a way to protect themselves (find an overhang or enclosure to wait for the dragon to come down or leave). If the later, I'd have a reason to enclose the dragon's lair or otherwise have a reason that it would eventually come down to fight on the ground (maybe it's raining/storming; maybe it has something in its lair that it wants to protect; etc). 2) Story: I'd also consider how vital is the dragon to the story. What would his life add to the plot and future plots? What would his death at to the plot and future plots? While I would not necessarily base it's tactics soley on this factor, I would give it consideration in addition to the encounter's entertainment value. If I find the answer to both questions to be that niether his life nor death would add anything then, really, I have no problem making him have a reason to need to come down. I have no doubt that if the dragon decides to fly away, the party will find a way to be prepared for it next time (that's just how my players are -- so they'd get bows or have at least a power or two with better ranges, or controller-y to pull it down, etc). So, that added fury from the players is worth something too. All this said with regards to how my players are, YMMV. [/QUOTE]
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What do you do when the rules don't allow something?
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