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What do you do when the rules don't allow something?
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<blockquote data-quote="Jack7" data-source="post: 4925124" data-attributes="member: 54707"><p>Kzach, this is my opinion. I'm not really sure that you're positing a situation that is disallowed by the rules as much as just an unusual or unique situation in which the rules suggest one possibility and you envision another.</p><p></p><p>As to the problem of intelligent foes and how they operate. I treat that for monsters as I treat it for men. I've seen some very, very intelligent men make some very stupid errors. It happens that no matter how good you are you can always miscalculate. Whereas I can imagine monsters being very experienced, clever, cunning, even wise and brilliant in some cases, I cannot imagine them being flawless or not making mistakes. If they operated in that way then they would always remain undefeated in all likelihood. So I always personally make allowance for two things. Not to play an intelligent foe like he is a merely a muscular fool, and yet also not to play him like he is God. Every living thing has its limitations and everything will make mistakes eventually. Miscalculate. Become overconfident. Make unfounded assumptions. Overestimate their own capabilities. Under-estimate an enemy.</p><p></p><p>As to the problem of rules not allowing something in a game. Well, if I really want it to be possible in a game then I just modify the rules. Or create an environment where the normal rules of operation don't apply. It's just a game to me and the point of the game is the adventure not the rule-set. Or, to paraphrase an old and very clever observation, the rules were made for the game, not the game for the rules.</p><p></p><p>Anywho good luck. I'm sure it will work out fine.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4925124, member: 54707"] Kzach, this is my opinion. I'm not really sure that you're positing a situation that is disallowed by the rules as much as just an unusual or unique situation in which the rules suggest one possibility and you envision another. As to the problem of intelligent foes and how they operate. I treat that for monsters as I treat it for men. I've seen some very, very intelligent men make some very stupid errors. It happens that no matter how good you are you can always miscalculate. Whereas I can imagine monsters being very experienced, clever, cunning, even wise and brilliant in some cases, I cannot imagine them being flawless or not making mistakes. If they operated in that way then they would always remain undefeated in all likelihood. So I always personally make allowance for two things. Not to play an intelligent foe like he is a merely a muscular fool, and yet also not to play him like he is God. Every living thing has its limitations and everything will make mistakes eventually. Miscalculate. Become overconfident. Make unfounded assumptions. Overestimate their own capabilities. Under-estimate an enemy. As to the problem of rules not allowing something in a game. Well, if I really want it to be possible in a game then I just modify the rules. Or create an environment where the normal rules of operation don't apply. It's just a game to me and the point of the game is the adventure not the rule-set. Or, to paraphrase an old and very clever observation, the rules were made for the game, not the game for the rules. Anywho good luck. I'm sure it will work out fine. [/QUOTE]
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What do you do when the rules don't allow something?
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