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What do you do when the rules don't allow something?
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<blockquote data-quote="Liquidsabre" data-source="post: 4925194" data-attributes="member: 15635"><p>What's wrong with running "hunting the dragon down and catching it unawares for a fight" as a skill challenge? If the PCs lose the skill challenge the dragon ambushes them and still the fight. </p><p></p><p>Its more about ego than anything else for a dragon anyways. They've lived for hundreds of years while these milling worms bandy about barely aware of the world and want a fight? Let them have it! Its about attitude anyhow. How DARE these insects hunt for the dragon?! He'll let them have it. If he is losing then he will attempt to flee, wounded it may head back to its lair so that it might recover and lay in sight of all major entrances.</p><p></p><p>Skill challenege to infiltrate the lair. If successful they catch it off guard, if they lose then the dragon is waiting for them. If you are playing the green dragon as a big time manipulator make sure he has something up his sleave that may very well stop the players in their tracks. Perhaps he bluffs that a family membered is being kidnapped "as we speak" or perhaps it is true. Try to make the encounter memorable. Its possible the players even have to come back to face the dragon again as the rush off to save the kidnapee.</p><p></p><p>The trick is to *roleplay* the dragon as it is described in the Monster Manual or (however you might have re-skinned them as) as faithfully as you can and leave the rest to the players. Since it is a green dragon, sniping and hit and run attacks simply aren't all that appealing to them. They prefer to pull the strings, to make the PCs dance to their tune by words alone rather than through force. They are likely not as epxerienced in physical fighting as other dragons because of this and may be caught off guard in a lair for example if they over-estimate the control they have over the minions and the PCs. All great stuff for a game!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 4925194, member: 15635"] What's wrong with running "hunting the dragon down and catching it unawares for a fight" as a skill challenge? If the PCs lose the skill challenge the dragon ambushes them and still the fight. Its more about ego than anything else for a dragon anyways. They've lived for hundreds of years while these milling worms bandy about barely aware of the world and want a fight? Let them have it! Its about attitude anyhow. How DARE these insects hunt for the dragon?! He'll let them have it. If he is losing then he will attempt to flee, wounded it may head back to its lair so that it might recover and lay in sight of all major entrances. Skill challenege to infiltrate the lair. If successful they catch it off guard, if they lose then the dragon is waiting for them. If you are playing the green dragon as a big time manipulator make sure he has something up his sleave that may very well stop the players in their tracks. Perhaps he bluffs that a family membered is being kidnapped "as we speak" or perhaps it is true. Try to make the encounter memorable. Its possible the players even have to come back to face the dragon again as the rush off to save the kidnapee. The trick is to *roleplay* the dragon as it is described in the Monster Manual or (however you might have re-skinned them as) as faithfully as you can and leave the rest to the players. Since it is a green dragon, sniping and hit and run attacks simply aren't all that appealing to them. They prefer to pull the strings, to make the PCs dance to their tune by words alone rather than through force. They are likely not as epxerienced in physical fighting as other dragons because of this and may be caught off guard in a lair for example if they over-estimate the control they have over the minions and the PCs. All great stuff for a game! Cheers! [/QUOTE]
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