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What do you do when the rules don't allow something?
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<blockquote data-quote="Dykstrav" data-source="post: 4925291" data-attributes="member: 40522"><p>The simulationist in me cries out that an intelligent, powerful foe (especially a mastermind type of enemy) would take care to minimize their weaknesses and maximize their advantages. From a purely "common sense" point of view, I can't see a reason why a flying critter with a breath weapon would limit its mobility to the rough equivalent to its foes.</p><p></p><p>The entertainer in me also realizes that your job is to fundamentally entertain your players. If you think that they'd be entertained by a ferocious melee, you've just got to figure out a reason why to make it plausible (if such things matter to you and your group). I'd suggest that you view this as an opportunity to develop story or add layers onto your plot.</p><p></p><p>Here's a few ideas. Feel free to use and abuse as you see fit.</p><p></p><p>• The forest is within the hunting grounds of a tribe of elves. They would love to see the dragon defeated, but they simply don't have the melee beaters to directly engage it--they specialize in hit-and-run tactics themselves. Their hunters have devised a harpoon designed to tear away large sections of wing from such creatures. They will gladly provide the characters with these harpoons, which can be used in the first round to tear off the dragon's wings.</p><p></p><p>• The characters can convince the local lord to re-take a border tower and fortify it, using it as a base to attack the dragon from. This is a ruse, of course. What the characters are really up to is luring the dragon inside the tower, where its flight is useless once they slam the portcullis closed.</p><p></p><p>• You can have the characters visit a shaman/druid/witch/whatever, an isolated mystic that dwells within the forest. The mystic feels threatened by the dragon, having perhaps battled it in the past or working against its machinations. Perhaps after performing a service for this mystic (another adventure!), the mystic enacts a powerful ritual to rouse the spirits of the storm and the eternal winds. When the characters battle the dragon, these spirits slam the dragon back to the ground if it tries to fly.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 4925291, member: 40522"] The simulationist in me cries out that an intelligent, powerful foe (especially a mastermind type of enemy) would take care to minimize their weaknesses and maximize their advantages. From a purely "common sense" point of view, I can't see a reason why a flying critter with a breath weapon would limit its mobility to the rough equivalent to its foes. The entertainer in me also realizes that your job is to fundamentally entertain your players. If you think that they'd be entertained by a ferocious melee, you've just got to figure out a reason why to make it plausible (if such things matter to you and your group). I'd suggest that you view this as an opportunity to develop story or add layers onto your plot. Here's a few ideas. Feel free to use and abuse as you see fit. • The forest is within the hunting grounds of a tribe of elves. They would love to see the dragon defeated, but they simply don't have the melee beaters to directly engage it--they specialize in hit-and-run tactics themselves. Their hunters have devised a harpoon designed to tear away large sections of wing from such creatures. They will gladly provide the characters with these harpoons, which can be used in the first round to tear off the dragon's wings. • The characters can convince the local lord to re-take a border tower and fortify it, using it as a base to attack the dragon from. This is a ruse, of course. What the characters are really up to is luring the dragon inside the tower, where its flight is useless once they slam the portcullis closed. • You can have the characters visit a shaman/druid/witch/whatever, an isolated mystic that dwells within the forest. The mystic feels threatened by the dragon, having perhaps battled it in the past or working against its machinations. Perhaps after performing a service for this mystic (another adventure!), the mystic enacts a powerful ritual to rouse the spirits of the storm and the eternal winds. When the characters battle the dragon, these spirits slam the dragon back to the ground if it tries to fly. [/QUOTE]
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What do you do when the rules don't allow something?
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