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What do you do when there's a near-TPK?
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<blockquote data-quote="Jhaelen" data-source="post: 5659571" data-attributes="member: 46713"><p>Well, as I said, it's mostly up to the players. If I as the DM feel it would be better to call it on the campaign, I'd discuss it with the players and give them my reasoning. If they'd still prefer to continue, I'd probably be fine with it _unless_ it really couldn't work with a new party because of some information that isn't available to the players.</p><p></p><p>I have a different anecdote regarding TPKs: My 3e campaign basically started with a TPK, which isn't that unsual for me (my 2e Darksun campaign also started with a TPK, although it happened in the second session). A TPK that happens so early in a campaign isn't a problem, imho.</p><p>In the 3e campaign I turned it into an opportunity to give the players some meta-knowledge:</p><p>The villain that had been responsible for killing the first party was the employer for the second party... that turned out to be great fun and my players really enjoyed getting the chance for a 'revenge' when they 'discovered' his evil allegiance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It was also a good lesson in separating player knowledge from character knowledge.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5659571, member: 46713"] Well, as I said, it's mostly up to the players. If I as the DM feel it would be better to call it on the campaign, I'd discuss it with the players and give them my reasoning. If they'd still prefer to continue, I'd probably be fine with it _unless_ it really couldn't work with a new party because of some information that isn't available to the players. I have a different anecdote regarding TPKs: My 3e campaign basically started with a TPK, which isn't that unsual for me (my 2e Darksun campaign also started with a TPK, although it happened in the second session). A TPK that happens so early in a campaign isn't a problem, imho. In the 3e campaign I turned it into an opportunity to give the players some meta-knowledge: The villain that had been responsible for killing the first party was the employer for the second party... that turned out to be great fun and my players really enjoyed getting the chance for a 'revenge' when they 'discovered' his evil allegiance :) It was also a good lesson in separating player knowledge from character knowledge. [/QUOTE]
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