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what do you do when you don't coincide with your DM
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<blockquote data-quote="Steverooo" data-source="post: 804641" data-attributes="member: 9410"><p>Well, I can't believe I'm unique, here, but if I have a rules disagreement with a GM, I'll let them know. Right then, right there. Then I will demand that they listen to my side.</p><p></p><p>Demand? Yes, you "heard" me right. Demand. Contrary to what many have said, it is *NOT* the GM's game, it is supposed to be OUR game. The players are supposed to be treated with respect, too. If the GM is making rulings and not even listening to the player's concerns, then they aren't respecting the players, and aren't concerned with whether or not they are having fun... and if it's not fun, then I should probably be out looking for a new GM.</p><p></p><p>I have had a GM misunderstand where I was moving (based solely on a typo in the header of a post, not the description of my action), move me to the wrong location (up beside the mage), fireball the mage, tell me I was within the area of effect, roll my save for me, and then assign damage... Naturally, I did not just accept it, or wait until the end of the game. I E-mailed her, told her she'd moved me to the wrong place, but okay, I had taken the damage off, and did she remember my Evasion?</p><p></p><p>She hadn't, so she took the damage back, but still stuck me by the mage, which wasn't where I wanted to be. Oh well. I didn't like it, but I lumped it.</p><p></p><p>I have yet to see a game where the GM ordered players to wait until after the game to object. If I ever did, I would object right then: "That won't do us much good, when our PCs are dead." If that angered the GM, he'd have one less player, right there.</p><p></p><p>In situations where new rules pop up during the game, I object, demand to be heard, then bite down and lump it, if I'm overruled. If it happens repeatedly, I object more strongly, make it plain why, and when the pattern is clearly established as unchanging, I quit.</p><p></p><p>For minor quibbles, I try to shrug it off. It's the GM's job to place obstacles in our way, and challenge us to overcome them. Many times, I can't (I hate spellslingers, and never play them, if I can avoid it - and sometimes those who do can't/won't handle the situation - nothing I can do about that).</p><p></p><p>For serious, character-concept-shattering stuff, I have to stop, and ask myself if the game will be any fun. Usually, I find that it won't be, and I will either have to dump the character, or the game. If the game seems otherwise okay, I may just tell the rest of the party to go ahead without me, that my character-concept has been invalidated, and I'm making a new one. If the changes are just too destructive to the type of character I want to play, then I am more likely to just leave the game.</p><p></p><p>If the GAME isn't fun for me, then there's just no point in sitting through it. I have better ways to waste my time. If the GM doesn't care enough about whether or not I'm having fun to listen to my objections, then they probably aren't the kind of GM I would want to be playing with. Better I go spend the game time looking for a new one.</p><p></p><p>When I GM, I will listen to the PC's player's objections (even if it means stopping the game), then rule. I expect the GM to do the same for me.</p><p></p><p>I have played with Killer-DMs, seen 15 characters die in one session, and been fine, later told by him that I was a good player, but gave the DM fits. I have survived other GMs unscathed, and quit their games in disgust.</p><p></p><p>So, how I respond to a "bad ruling" depends a lot on how seriously it impedes my enjoyment of the game. One GM I know, I have only had one serious arguement with, and never quit a game. A lot of other GMs whose games I have quit, I would never play with, again.</p></blockquote><p></p>
[QUOTE="Steverooo, post: 804641, member: 9410"] Well, I can't believe I'm unique, here, but if I have a rules disagreement with a GM, I'll let them know. Right then, right there. Then I will demand that they listen to my side. Demand? Yes, you "heard" me right. Demand. Contrary to what many have said, it is *NOT* the GM's game, it is supposed to be OUR game. The players are supposed to be treated with respect, too. If the GM is making rulings and not even listening to the player's concerns, then they aren't respecting the players, and aren't concerned with whether or not they are having fun... and if it's not fun, then I should probably be out looking for a new GM. I have had a GM misunderstand where I was moving (based solely on a typo in the header of a post, not the description of my action), move me to the wrong location (up beside the mage), fireball the mage, tell me I was within the area of effect, roll my save for me, and then assign damage... Naturally, I did not just accept it, or wait until the end of the game. I E-mailed her, told her she'd moved me to the wrong place, but okay, I had taken the damage off, and did she remember my Evasion? She hadn't, so she took the damage back, but still stuck me by the mage, which wasn't where I wanted to be. Oh well. I didn't like it, but I lumped it. I have yet to see a game where the GM ordered players to wait until after the game to object. If I ever did, I would object right then: "That won't do us much good, when our PCs are dead." If that angered the GM, he'd have one less player, right there. In situations where new rules pop up during the game, I object, demand to be heard, then bite down and lump it, if I'm overruled. If it happens repeatedly, I object more strongly, make it plain why, and when the pattern is clearly established as unchanging, I quit. For minor quibbles, I try to shrug it off. It's the GM's job to place obstacles in our way, and challenge us to overcome them. Many times, I can't (I hate spellslingers, and never play them, if I can avoid it - and sometimes those who do can't/won't handle the situation - nothing I can do about that). For serious, character-concept-shattering stuff, I have to stop, and ask myself if the game will be any fun. Usually, I find that it won't be, and I will either have to dump the character, or the game. If the game seems otherwise okay, I may just tell the rest of the party to go ahead without me, that my character-concept has been invalidated, and I'm making a new one. If the changes are just too destructive to the type of character I want to play, then I am more likely to just leave the game. If the GAME isn't fun for me, then there's just no point in sitting through it. I have better ways to waste my time. If the GM doesn't care enough about whether or not I'm having fun to listen to my objections, then they probably aren't the kind of GM I would want to be playing with. Better I go spend the game time looking for a new one. When I GM, I will listen to the PC's player's objections (even if it means stopping the game), then rule. I expect the GM to do the same for me. I have played with Killer-DMs, seen 15 characters die in one session, and been fine, later told by him that I was a good player, but gave the DM fits. I have survived other GMs unscathed, and quit their games in disgust. So, how I respond to a "bad ruling" depends a lot on how seriously it impedes my enjoyment of the game. One GM I know, I have only had one serious arguement with, and never quit a game. A lot of other GMs whose games I have quit, I would never play with, again. [/QUOTE]
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