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what do you do when you don't coincide with your DM
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<blockquote data-quote="mistergone" data-source="post: 804704" data-attributes="member: 9647"><p>As a GM, I always freely and openly admit up front that I don't know all the rules. I haven't memorized all the spells, or monster abilities, or every nuance of the game. I tell the players that I like to tell a story and describe events and characters, and I like to have fun. I only game to have fun and socialize. I'm more than happy to have a player that knows the rules better than I do. And in fact, almost every single players does know the rules better than I do. I forget stuff, I have trouble memorizing things, and if I never use a particular rule or aspect of the game, I really don't know anything about it. So I encourage players to speak up and point out ant problems. Sometimes, and usually, I take the correct rule and apply it. Sometimes I don't. Sometimes I explain why. Sometimes I don't. Just about every game I've ran has been skewed to the player characters anyways, so almost always they are doing pretty good in the game. Sure, I might get them up the tree and out on the limb, and then I might even start throwing rocks at them, but it's always for the story. And if, despite whatever rule, they put on a good show, Fate will smile upon them. So I guess I'm a little free-form with my games. Rules are a tool for me, and a gudieline. Heck, I don't use AoO's, except in specific situations that Feats or common sense might dictate, just as an example to my style. This drives some people bugnuts, but ah, seeing as I'm not even runnign a game right now, I suppose it's moot.</p><p></p><p>Now as a player, I am a little different. I like to take advantage of whatever rules I can. And by "take advantage" I don't mean abuse, I mean use. If there's a rule that pertains to my character that I don't know about, and somethign comes up where knowing that rule would be handy, well, I wanna know about it. If I feel, as a player, that a rule I do know about has been misused or ignored, I will bring it up in the form of a question.</p><p></p><p>Take last night's game, for example. In the final battle, a few of our party had been dropped by a Vrock (we're all 4th level). An NPC (well, a PC that was being DM run because the player was yet again absent) finally managed to take it out (after an emergency heal from unconciousness from the party cleric's last CLW), but went down in the process. Most of the surviving members were then fighting the Vrock's boss, a big evil cleric. One of the other players, a ranger, wanted to grab the NPC's sword and use it against the cleric. He was a rare sword and shield ranger, and the DM said he would take a penalty for using the sword, which was a bastard sword (and also one of the two +2 weapons in the party). I piped up "No, if he weilds it two handed, it's a martial weapon." The DM said not according to the rules. So I asked if he had some eratta or whatever, but then I dropped it, because, one, I could have been wrong, or two, he's just not the eratta type of DM, as he runs his games a lil different anyways. Sort of like 2nd ed. style but with the 3E books and stuff. But my point is, I thought it was important, seeing as we were down three party members, and the evil cleric was looking to be really tough. So, that particular rule point was important to me at least, at the time. Incidentaly, my character died when the evil cleric grabbed him and cast some death strike spell that killed us both. Ah well, the DM is letting me play a minotaur for my next character.</p><p></p><p>Okay, up all night, tired...</p></blockquote><p></p>
[QUOTE="mistergone, post: 804704, member: 9647"] As a GM, I always freely and openly admit up front that I don't know all the rules. I haven't memorized all the spells, or monster abilities, or every nuance of the game. I tell the players that I like to tell a story and describe events and characters, and I like to have fun. I only game to have fun and socialize. I'm more than happy to have a player that knows the rules better than I do. And in fact, almost every single players does know the rules better than I do. I forget stuff, I have trouble memorizing things, and if I never use a particular rule or aspect of the game, I really don't know anything about it. So I encourage players to speak up and point out ant problems. Sometimes, and usually, I take the correct rule and apply it. Sometimes I don't. Sometimes I explain why. Sometimes I don't. Just about every game I've ran has been skewed to the player characters anyways, so almost always they are doing pretty good in the game. Sure, I might get them up the tree and out on the limb, and then I might even start throwing rocks at them, but it's always for the story. And if, despite whatever rule, they put on a good show, Fate will smile upon them. So I guess I'm a little free-form with my games. Rules are a tool for me, and a gudieline. Heck, I don't use AoO's, except in specific situations that Feats or common sense might dictate, just as an example to my style. This drives some people bugnuts, but ah, seeing as I'm not even runnign a game right now, I suppose it's moot. Now as a player, I am a little different. I like to take advantage of whatever rules I can. And by "take advantage" I don't mean abuse, I mean use. If there's a rule that pertains to my character that I don't know about, and somethign comes up where knowing that rule would be handy, well, I wanna know about it. If I feel, as a player, that a rule I do know about has been misused or ignored, I will bring it up in the form of a question. Take last night's game, for example. In the final battle, a few of our party had been dropped by a Vrock (we're all 4th level). An NPC (well, a PC that was being DM run because the player was yet again absent) finally managed to take it out (after an emergency heal from unconciousness from the party cleric's last CLW), but went down in the process. Most of the surviving members were then fighting the Vrock's boss, a big evil cleric. One of the other players, a ranger, wanted to grab the NPC's sword and use it against the cleric. He was a rare sword and shield ranger, and the DM said he would take a penalty for using the sword, which was a bastard sword (and also one of the two +2 weapons in the party). I piped up "No, if he weilds it two handed, it's a martial weapon." The DM said not according to the rules. So I asked if he had some eratta or whatever, but then I dropped it, because, one, I could have been wrong, or two, he's just not the eratta type of DM, as he runs his games a lil different anyways. Sort of like 2nd ed. style but with the 3E books and stuff. But my point is, I thought it was important, seeing as we were down three party members, and the evil cleric was looking to be really tough. So, that particular rule point was important to me at least, at the time. Incidentaly, my character died when the evil cleric grabbed him and cast some death strike spell that killed us both. Ah well, the DM is letting me play a minotaur for my next character. Okay, up all night, tired... [/QUOTE]
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