Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What do you do when you run out of stories to tell?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mary_Crowell" data-source="post: 6091637" data-attributes="member: 6701853"><p>For me I set a campaign in what could have been a fairly typical world. (It has a whole lot of Greek mythology in it.) But, I'm a musician, so all of my names and bits of character histories come from composers and pieces of music history--patchworked together. Also, I read <em>Onward</em> by Howard Schulz and got obsessed with researching coffee, how it's made and grown, religious associations with it, etc. And then all three of those elements interacted in a way that has been really interesting and fun for the players and has created sometimes mysterious but plausible and logical motivations for the NPCs.</p><p></p><p>Mike Shea describes something like this in his book the <em>Lazy Dungeon Master</em>. (Mash ups.)</p><p></p><p>I am fortunate that three of my five players are teenagers. They would make something happen--even if I did have an unimaginative night. Just listening to them speculate as to what I 'might' do next gives me great ideas.</p><p>Several DM's have mentioned using that particular strategy.</p></blockquote><p></p>
[QUOTE="Mary_Crowell, post: 6091637, member: 6701853"] For me I set a campaign in what could have been a fairly typical world. (It has a whole lot of Greek mythology in it.) But, I'm a musician, so all of my names and bits of character histories come from composers and pieces of music history--patchworked together. Also, I read [I]Onward[/I] by Howard Schulz and got obsessed with researching coffee, how it's made and grown, religious associations with it, etc. And then all three of those elements interacted in a way that has been really interesting and fun for the players and has created sometimes mysterious but plausible and logical motivations for the NPCs. Mike Shea describes something like this in his book the [I]Lazy Dungeon Master[/I]. (Mash ups.) I am fortunate that three of my five players are teenagers. They would make something happen--even if I did have an unimaginative night. Just listening to them speculate as to what I 'might' do next gives me great ideas. Several DM's have mentioned using that particular strategy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do you do when you run out of stories to tell?
Top