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What do you do when your players are gunshy?
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<blockquote data-quote="Shiroiken" data-source="post: 6786260" data-attributes="member: 6775477"><p>You and your players obviously have some serious problems as a group. You need to figure out what you and each of your players expect from the game, and see what you can do to compromise. It's also possible that you're not compatible as a group, and one or more might be better off seeking adventure somewhere else.</p><p></p><p>Things to consider:</p><p>1) Is 5E is best system? Can it be modified from it's base game to fit the needs and desires of the group? The options in the DMG are good guidelines for this.</p><p>2) What is the "sweet spot" for the group? This would be a range of levels that are the most fun (for example, 5-12 was often considered the sweet spot for 3E).</p><p>3) Which of the 3 Pillars (Combat, Exploration, Social) should be the primary focus? What other game aspects (Investigations, Politics, Economics, etc.) are enjoyed and which are despised?</p><p>4) What style of play is enjoyed? The two biggest options to consider is Sandbox vs. Story, sometimes called Active vs. Reactive. In Sandbox gaming, the DM designs the world and a few plot hooks, and the players choose what to do. In Story gaming, the DM has a narrow adventure idea, and the players follow it through to the end. Most games fit somewhere between the two extremes, and it's good to determine where everyone wants to be.</p><p></p><p>I'm sure there's more, but I can't think of anything else off the top of my head. Good Luck!</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6786260, member: 6775477"] You and your players obviously have some serious problems as a group. You need to figure out what you and each of your players expect from the game, and see what you can do to compromise. It's also possible that you're not compatible as a group, and one or more might be better off seeking adventure somewhere else. Things to consider: 1) Is 5E is best system? Can it be modified from it's base game to fit the needs and desires of the group? The options in the DMG are good guidelines for this. 2) What is the "sweet spot" for the group? This would be a range of levels that are the most fun (for example, 5-12 was often considered the sweet spot for 3E). 3) Which of the 3 Pillars (Combat, Exploration, Social) should be the primary focus? What other game aspects (Investigations, Politics, Economics, etc.) are enjoyed and which are despised? 4) What style of play is enjoyed? The two biggest options to consider is Sandbox vs. Story, sometimes called Active vs. Reactive. In Sandbox gaming, the DM designs the world and a few plot hooks, and the players choose what to do. In Story gaming, the DM has a narrow adventure idea, and the players follow it through to the end. Most games fit somewhere between the two extremes, and it's good to determine where everyone wants to be. I'm sure there's more, but I can't think of anything else off the top of my head. Good Luck! [/QUOTE]
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What do you do when your players are gunshy?
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