Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you do when your players are gunshy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rhenny" data-source="post: 6786381" data-attributes="member: 18333"><p>Lots of good advice in this thread so far.</p><p></p><p>It is inevitable that at some time over a long period of play with the same players there will be some sort of burn out. I agree with what others have said, but I also believe that burn out is some of the issue with your table. </p><p></p><p>Taking a break, having other person DM, could help. </p><p></p><p>Depending on the group, here are some other options:</p><p></p><p>1) Change the genre of the game some how. When I started to experience a little burn out, and I felt that the players were becoming too predictable and "boring" during my long standing 3.5e campaign, the PCs did something that gave me a chance to change the environment from classical D&D/medieval Europe to post-apocalyptic United States (ala...Darwin's World or Gamma World). The complete change of genre woke the players up. They started exploring with an authentic curiosity. (It helped that I was DMing for 5 NASA scientists and one of their teenage sons). In this new world/environment, they really didn't know what was happening and the change of pace was refreshing. </p><p></p><p>2) Invite a new player or two into the game. Sometimes the entire group needs an outsider to add diversity and fresh perspective/enthusiasm.</p><p></p><p>3) Play for an audience. One thing that has helped my games is when I make the players more aware that I will be writing up the adventure summaries to post in the Story Hour on ENWorld. This reminds them that our games are about story telling and doing interesting things. If you set it up and the players buy into it, it can tone down the bickering and focus your campaign on risk taking, cool antics, and other story driven aspects. I have not DMd on camera yet, but in one game I played, the DM broadcasted it on Google+ Hangout. During that game, I felt an interesting urgency and sense of performer's adrenaline. That actually helped me play my character and I had a terrific, exciting time during that game session. (alas..it was only 1 session during the Playtest, but I really enjoyed the sense of being on stage to some extent).</p><p></p><p>I hope all works out for you and your group, but sometimes, the mix of players and the way they interact with each other is something that can't be fixed. You'll have to find out from them if that's the case.</p><p></p><p>Cheers.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6786381, member: 18333"] Lots of good advice in this thread so far. It is inevitable that at some time over a long period of play with the same players there will be some sort of burn out. I agree with what others have said, but I also believe that burn out is some of the issue with your table. Taking a break, having other person DM, could help. Depending on the group, here are some other options: 1) Change the genre of the game some how. When I started to experience a little burn out, and I felt that the players were becoming too predictable and "boring" during my long standing 3.5e campaign, the PCs did something that gave me a chance to change the environment from classical D&D/medieval Europe to post-apocalyptic United States (ala...Darwin's World or Gamma World). The complete change of genre woke the players up. They started exploring with an authentic curiosity. (It helped that I was DMing for 5 NASA scientists and one of their teenage sons). In this new world/environment, they really didn't know what was happening and the change of pace was refreshing. 2) Invite a new player or two into the game. Sometimes the entire group needs an outsider to add diversity and fresh perspective/enthusiasm. 3) Play for an audience. One thing that has helped my games is when I make the players more aware that I will be writing up the adventure summaries to post in the Story Hour on ENWorld. This reminds them that our games are about story telling and doing interesting things. If you set it up and the players buy into it, it can tone down the bickering and focus your campaign on risk taking, cool antics, and other story driven aspects. I have not DMd on camera yet, but in one game I played, the DM broadcasted it on Google+ Hangout. During that game, I felt an interesting urgency and sense of performer's adrenaline. That actually helped me play my character and I had a terrific, exciting time during that game session. (alas..it was only 1 session during the Playtest, but I really enjoyed the sense of being on stage to some extent). I hope all works out for you and your group, but sometimes, the mix of players and the way they interact with each other is something that can't be fixed. You'll have to find out from them if that's the case. Cheers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you do when your players are gunshy?
Top