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What do you do when your players are gunshy?
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<blockquote data-quote="innerdude" data-source="post: 6786409" data-attributes="member: 85870"><p>I'm of a mind that this sounds like a case of needing to "shake it up" a bit from the usual. Get out of "heroic fantasy" for a while. Try some sci-fi, post-apc, urban fantasy, etc. just to get the creative juices flowing again. </p><p></p><p>If that doesn't sound amenable to your players, the thing I've found with campaigns that "peter out" from lack of interest (and not just your usual "life happens and we don't have time to play"), is that the characters in-game aren't connected enough to anything that really matters. </p><p></p><p>Whether that's a family member, an obligation, an oath to a kingdom or order, or a personal code, a player using a character without some motivation other than "kill things and take their stuff" eventually burns out. Once you've got epic armor, weapons, and magic items, does it make any more sense to go after "just one more epic encounter"?</p><p></p><p>How "plugged in" are your players/characters to the fiction of your world? Can you give them more freedom to do some of their own world-building that will keep them interested?</p><p></p><p>For the character who doesn't want to fight the frost giant king, step back to a 30,000 foot view and say, "What happens if the party just walks away, right now?" Sometimes the answer to that question is an interesting stepping stone to something the players REALLY want.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6786409, member: 85870"] I'm of a mind that this sounds like a case of needing to "shake it up" a bit from the usual. Get out of "heroic fantasy" for a while. Try some sci-fi, post-apc, urban fantasy, etc. just to get the creative juices flowing again. If that doesn't sound amenable to your players, the thing I've found with campaigns that "peter out" from lack of interest (and not just your usual "life happens and we don't have time to play"), is that the characters in-game aren't connected enough to anything that really matters. Whether that's a family member, an obligation, an oath to a kingdom or order, or a personal code, a player using a character without some motivation other than "kill things and take their stuff" eventually burns out. Once you've got epic armor, weapons, and magic items, does it make any more sense to go after "just one more epic encounter"? How "plugged in" are your players/characters to the fiction of your world? Can you give them more freedom to do some of their own world-building that will keep them interested? For the character who doesn't want to fight the frost giant king, step back to a 30,000 foot view and say, "What happens if the party just walks away, right now?" Sometimes the answer to that question is an interesting stepping stone to something the players REALLY want. [/QUOTE]
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What do you do when your players are gunshy?
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