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What do you do when your players are gunshy?
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<blockquote data-quote="GMforPowergamers" data-source="post: 6786585" data-attributes="member: 67338"><p>I want to thank everyone for the advice, I just got home from putting togather toys for my neice and nephew and am a bit tired so I think PMING was the one to ask the most...</p><p></p><p></p><p> OK... I will try to take it... but it does seam you have a few misconceptions....</p><p></p><p>now you didn't mention level, but someone did... the party is half way from 16 to 17 for the record and again the frost giants are CR8 normally, 9 when I add a fighter type bonus to them, and 13 for the king....</p><p></p><p> that is possible, but I like to think it is OUR story not my story...</p><p></p><p></p><p></p><p> yea, sometimes they are... I like to telegraph so they know what they are getting into... but sometimes I have odd twists (like in this campaign the first 9ish levels they though there king was evil, and was going to be an issue, BUT when the revel came around that he was a great guy just hideing secretes (that they now know) it was lots of fun...but that was levels and months ago)</p><p></p><p></p><p></p><p> I really doubt that... we are pretty open (except like I side for a bit of twists here and there) they know what parts of the world are maped and what aren't out of game and they know I have a dozen or so plots ready and that I improvise pretty good... some times (rarely) I have to sAY "Um... doing that will hit a loading screen" witch is our joke about video games. I have only 3 times in the last 16 years said "Um we can't go there...I got nothing" and one of those times was a player we don't have anymore who purposely asked if I had maped the dwarven home land and then said "Ok then lets fo search for dwarves" </p><p></p><p></p><p></p><p></p><p>we have a wiki we keep and I have at any point 3-4 campaign ideas up and we vote on what's next... in this case 2 of the PCs asked back 2 campaigns ago (playtest not even 5e proper) if I would make up a knightly order and have them all be from it....so I guess both...</p><p></p><p></p><p> </p><p></p><p>yea, I let them dictate NPC reactions instead of doing it myself...</p><p></p><p></p><p> I'm not sure what you mean... they didn't like stories so I metagamed those stories into the background even though in game they did things that would cause them to react.....</p><p>well the adventure and the vault thing were set up 5 or 6 levels ago... they were warned about his habbet of bait and switch and were told he didn't trust spell casters... but they figured the magic vault was the answer... I'm not sure if I should have switched to a gimme answer at that point. Maybe your right, but it feels wrong to me.</p><p></p><p></p><p></p><p>fair point... My kingdom (the highlands) has 5 sub states, and the capitol city state. In the capitol and 3 of the 5 sub states there are not combat encounters... and they know it. (it was 2 of 5 but PCs stoped the merfok invasion to the south back at level 7ish) It's the North that boarders the land of always shadow and the giant's territory, and the east that boarders a dessert with a super mummy lich king on it's south half and the hoard lands of orcs and hobgoblins with some goblins and gnolls to the north half... Now the dragons they pissed off on the moon (by stealing there holy relic and pissing on there god's bones) could attack them anywhere, and they just 4 or 5 levels ago found out about the underdark.</p><p></p><p></p><p></p><p> that idea was brought up but also caused a fight since it would 'help' people who want to build armies and magic items and 'hurt' people who don't....</p><p></p><p></p><p> I don't know, the funny thing is he has a homebrew magic sword that crits 19+ and instead of double dice adds +10d6 fire damage and he loves it when he crits....</p><p></p><p></p><p></p><p></p><p></p><p>I'm going to post on our wiki your idea...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6786585, member: 67338"] I want to thank everyone for the advice, I just got home from putting togather toys for my neice and nephew and am a bit tired so I think PMING was the one to ask the most... OK... I will try to take it... but it does seam you have a few misconceptions.... now you didn't mention level, but someone did... the party is half way from 16 to 17 for the record and again the frost giants are CR8 normally, 9 when I add a fighter type bonus to them, and 13 for the king.... that is possible, but I like to think it is OUR story not my story... yea, sometimes they are... I like to telegraph so they know what they are getting into... but sometimes I have odd twists (like in this campaign the first 9ish levels they though there king was evil, and was going to be an issue, BUT when the revel came around that he was a great guy just hideing secretes (that they now know) it was lots of fun...but that was levels and months ago) I really doubt that... we are pretty open (except like I side for a bit of twists here and there) they know what parts of the world are maped and what aren't out of game and they know I have a dozen or so plots ready and that I improvise pretty good... some times (rarely) I have to sAY "Um... doing that will hit a loading screen" witch is our joke about video games. I have only 3 times in the last 16 years said "Um we can't go there...I got nothing" and one of those times was a player we don't have anymore who purposely asked if I had maped the dwarven home land and then said "Ok then lets fo search for dwarves" we have a wiki we keep and I have at any point 3-4 campaign ideas up and we vote on what's next... in this case 2 of the PCs asked back 2 campaigns ago (playtest not even 5e proper) if I would make up a knightly order and have them all be from it....so I guess both... yea, I let them dictate NPC reactions instead of doing it myself... I'm not sure what you mean... they didn't like stories so I metagamed those stories into the background even though in game they did things that would cause them to react..... well the adventure and the vault thing were set up 5 or 6 levels ago... they were warned about his habbet of bait and switch and were told he didn't trust spell casters... but they figured the magic vault was the answer... I'm not sure if I should have switched to a gimme answer at that point. Maybe your right, but it feels wrong to me. fair point... My kingdom (the highlands) has 5 sub states, and the capitol city state. In the capitol and 3 of the 5 sub states there are not combat encounters... and they know it. (it was 2 of 5 but PCs stoped the merfok invasion to the south back at level 7ish) It's the North that boarders the land of always shadow and the giant's territory, and the east that boarders a dessert with a super mummy lich king on it's south half and the hoard lands of orcs and hobgoblins with some goblins and gnolls to the north half... Now the dragons they pissed off on the moon (by stealing there holy relic and pissing on there god's bones) could attack them anywhere, and they just 4 or 5 levels ago found out about the underdark. that idea was brought up but also caused a fight since it would 'help' people who want to build armies and magic items and 'hurt' people who don't.... I don't know, the funny thing is he has a homebrew magic sword that crits 19+ and instead of double dice adds +10d6 fire damage and he loves it when he crits.... I'm going to post on our wiki your idea... [/QUOTE]
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