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What do you do when your players are gunshy?
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<blockquote data-quote="GMforPowergamers" data-source="post: 6786802" data-attributes="member: 67338"><p>some do, some don't...</p><p></p><p></p><p></p><p>in my case they know all that right now... they had game 1 a run in with a orc shaman who seemed to know something... he came back a few games later and when he deid whispered 'Hec...tor... but they thought he said hector as in the guys name... that was when the warlock started getting bad dreams... (the warlock didn't make his own pact, his parents sold his soul...) 3 reacurring threats (all dead now) and an ally all were being manipulated by my villain... they know a lot more then you give them credit for... they just don't seem to care. </p><p></p><p>One PC (both in and out of game) even says "I know that everything is happening, I just wish we didn't have to deal with it..."</p><p></p><p></p><p></p><p> um... that's not all they can do... they have 5 running story/plot lines and have there choice. They also have each sub kingdom and area they can just explore... they can do what ever they want (within reason, no going to look for another continent or anything)</p><p></p><p> yes...</p><p></p><p> then they fail...</p><p></p><p> I don't understand this question... how could they not be allowed to fail? </p><p></p><p></p><p> nope 2 grops allied with them are both ammasing power (another set of Knights, and the assassin guild that one player reformed) and 2 major bad guys (the affor mentioned mummy lord and the undead unkillable orc) and a weird 5th group who is BOTH ally and enemy at the same time (a death knight and his army of disgraced knights of highland with some wizard back up who wants to stop hec tor kar, BUT also wants to over throw the royal family of the highlands)...</p><p></p><p></p><p> if they don't want to save the world then next switch of campaigns vote for a different type of game...</p><p></p><p></p><p>right now from my wiki-</p><p></p><p><strong>When Gnomes ruled the world-</strong> a campaign world where the gnome/dwarven steam punk kingdom ruled 3/4 the known world before it fell in a great cataclysm... now 240years later civilization is just coming back. hundreds of small city states dot the map... make 3rd level characters no multi classing some house rules on race...</p><p><strong>Dark Sun Caravan-</strong> The city of Tyr has been a free city for a few months, and trade with it is just about to reopen... a rich merchant is sending 4 large sand crawlers full of trade good through 2 other cities on the way there, then around through another and back here...they are looking for people to sighn up for a 22 month journey... no divine classes and house rules on casters and races make 5th level characters</p><p><strong>Jedi/Marshal/Samari of throwns-</strong> The wild orc lands are lawless, so the empire is sending a group of nobles and there elite 'guards' to claim the territory and bring both civilation and law to the wild western lands... make 3 character one a noble who runs a city, one a guard/specialist sworn to someone elses noble character, and a helpful serf character sworn to yet another character... you have 7 levels to break up among the characters you make...</p><p><strong>The Rock- </strong>The rock is an island that has been avoided for almost a hundred years. Legends and rumors say it is haunted and or cursed.</p><p></p><p> The empire used to be huge, spanning two contents and dozens of islands, it was 90% of the known world. Then the cyatastraphy knocked down all of civilization back to a stone age... the elves rebuilt first, the gnomes and dwarves next. It took almost three hundred years before humans had reestablished themselves at all. No longer was the world united now it was fractured and people made small kingdoms. One such person was an evil necromancer/demonologist who set himself up as Sorcerer king of some islands. </p><p></p><p> When the Necrodemon king tried to expand he was stoped, and killed. His evil empire broken. Most of the islands reclaimed by people... except the one that held his personal keep. That one has sat for over a hundred years... no one has dared to claim it, and stories say even pirates avoid the place like the plague. </p><p></p><p>make 3rd level characters</p><p></p><p><strong>Saving the souls</strong>- the world is messed up... and everyone knows it. The gods have sent dreams to you and have 'called' you to a place called 'the well'</p><p></p><p>make 1st level characters....</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6786802, member: 67338"] some do, some don't... in my case they know all that right now... they had game 1 a run in with a orc shaman who seemed to know something... he came back a few games later and when he deid whispered 'Hec...tor... but they thought he said hector as in the guys name... that was when the warlock started getting bad dreams... (the warlock didn't make his own pact, his parents sold his soul...) 3 reacurring threats (all dead now) and an ally all were being manipulated by my villain... they know a lot more then you give them credit for... they just don't seem to care. One PC (both in and out of game) even says "I know that everything is happening, I just wish we didn't have to deal with it..." um... that's not all they can do... they have 5 running story/plot lines and have there choice. They also have each sub kingdom and area they can just explore... they can do what ever they want (within reason, no going to look for another continent or anything) yes... then they fail... I don't understand this question... how could they not be allowed to fail? nope 2 grops allied with them are both ammasing power (another set of Knights, and the assassin guild that one player reformed) and 2 major bad guys (the affor mentioned mummy lord and the undead unkillable orc) and a weird 5th group who is BOTH ally and enemy at the same time (a death knight and his army of disgraced knights of highland with some wizard back up who wants to stop hec tor kar, BUT also wants to over throw the royal family of the highlands)... if they don't want to save the world then next switch of campaigns vote for a different type of game... right now from my wiki- [B]When Gnomes ruled the world-[/B] a campaign world where the gnome/dwarven steam punk kingdom ruled 3/4 the known world before it fell in a great cataclysm... now 240years later civilization is just coming back. hundreds of small city states dot the map... make 3rd level characters no multi classing some house rules on race... [B]Dark Sun Caravan-[/B] The city of Tyr has been a free city for a few months, and trade with it is just about to reopen... a rich merchant is sending 4 large sand crawlers full of trade good through 2 other cities on the way there, then around through another and back here...they are looking for people to sighn up for a 22 month journey... no divine classes and house rules on casters and races make 5th level characters [B]Jedi/Marshal/Samari of throwns-[/B] The wild orc lands are lawless, so the empire is sending a group of nobles and there elite 'guards' to claim the territory and bring both civilation and law to the wild western lands... make 3 character one a noble who runs a city, one a guard/specialist sworn to someone elses noble character, and a helpful serf character sworn to yet another character... you have 7 levels to break up among the characters you make... [B]The Rock- [/B]The rock is an island that has been avoided for almost a hundred years. Legends and rumors say it is haunted and or cursed. The empire used to be huge, spanning two contents and dozens of islands, it was 90% of the known world. Then the cyatastraphy knocked down all of civilization back to a stone age... the elves rebuilt first, the gnomes and dwarves next. It took almost three hundred years before humans had reestablished themselves at all. No longer was the world united now it was fractured and people made small kingdoms. One such person was an evil necromancer/demonologist who set himself up as Sorcerer king of some islands. When the Necrodemon king tried to expand he was stoped, and killed. His evil empire broken. Most of the islands reclaimed by people... except the one that held his personal keep. That one has sat for over a hundred years... no one has dared to claim it, and stories say even pirates avoid the place like the plague. make 3rd level characters [B]Saving the souls[/B]- the world is messed up... and everyone knows it. The gods have sent dreams to you and have 'called' you to a place called 'the well' make 1st level characters.... [/QUOTE]
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