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What do you do when your players are gunshy?
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<blockquote data-quote="GMforPowergamers" data-source="post: 6786948" data-attributes="member: 67338"><p>well they can fail still...but failing is a major campaign changer, so I still don't get 'can't fail' thing... as for the 'or can't play' I don't understand that either... (and I really want to)</p><p></p><p>this campaign was dreamed up when one player (years ago, since we play most campaigns for 9-15 months on average) said "we should do a knight game... can you make up a knightly order" and then another player (one that is no longer in group because of second child birth robbing him of free time) adding an idea that was I should have the knight hood be a little more jedi and less sir lancelot....</p><p></p><p>then when it came time to vote on the campaign and I was doing this out more I had to make more changes when my PCs drew up... </p><p> A rouge (arcane trickster) who is a cuisine to the royal family (the Kinshields) who pretend to be bumbling Fops, but are really trained counter assasins that protect the royal family. </p><p> A druid/Wizard who belives there is a dark alignment of stars coming (She doesn't play anymore...that was my girlfriend, now my ex)</p><p> A Rouge (assassin)/Bard who was part of an assassin creed like organization before it was destroyed by some anctient evil that feared there power. He was undercover at a bard college in the capitol when that happened, so he has continued to play the part of the bard ever since.</p><p> A warlock (sword lock fiend pact) who didn't sell his own soul. He was born without it because his parents made a deal with a power broker middle man before he was born... he was raised an orphan because by the age of 3 his parents died trying to break the seal on a anctient prison or something... he grew up to use this curse and make it his own, now he is a town guard in the capitol specializing in solving the impossible crimes.</p><p> A fighter (eldritch knight) who was literally raised by wolves and fought orcs in the outer area of the kingdom, and came to the attention fo the royal family and was knighted for bravery...</p><p></p><p>the plot may be over arching, but it was as much theres as mine... </p><p></p><p></p><p></p><p>I really wish you would give more details here... only the rock is 100% my story idea, other then that they are all based on things they have said over the years... of course I have idea's for all of them, but I just don't understand...</p><p></p><p></p><p></p><p> I always think of it as OURS, not mine or theirs...</p><p></p><p></p><p></p><p> with the exception of the one where they are drawing up 3 characters to fit roles (and that is the idea of the campaign) I just don't under stand... most are listed as level/race requirements and that's it...</p><p></p><p></p><p> well I do want to be a writer (and am trying to sell a novel as we speak) I think that is very different...</p><p></p><p>please be more spesfic... this is something I need an example of. WHat that I wrote do you see that in?</p><p></p><p></p><p></p><p>sounds like my set ups so far... </p><p></p><p></p><p></p><p></p><p></p><p>please again... at what point have they been told "do this or no game"? the closest thing I can think of is "Hey this bad guy wants to blow up your kingdom... if you don't stop it no one will" and that isn't "do this or no game" it's "Here is what is going on"</p><p></p><p></p><p></p><p> ok, what about "Your parents sold your soul to this monster, and he is going to take over the world," and "This monster manipulated people into killing your family and friends because he feared one of you may raise and oppse him" or "that star alignment you fear, is what is giving this monster a chance to escape" because those of the motivations based on the backgrounds PCs wrote that made the game take shape...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6786948, member: 67338"] well they can fail still...but failing is a major campaign changer, so I still don't get 'can't fail' thing... as for the 'or can't play' I don't understand that either... (and I really want to) this campaign was dreamed up when one player (years ago, since we play most campaigns for 9-15 months on average) said "we should do a knight game... can you make up a knightly order" and then another player (one that is no longer in group because of second child birth robbing him of free time) adding an idea that was I should have the knight hood be a little more jedi and less sir lancelot.... then when it came time to vote on the campaign and I was doing this out more I had to make more changes when my PCs drew up... A rouge (arcane trickster) who is a cuisine to the royal family (the Kinshields) who pretend to be bumbling Fops, but are really trained counter assasins that protect the royal family. A druid/Wizard who belives there is a dark alignment of stars coming (She doesn't play anymore...that was my girlfriend, now my ex) A Rouge (assassin)/Bard who was part of an assassin creed like organization before it was destroyed by some anctient evil that feared there power. He was undercover at a bard college in the capitol when that happened, so he has continued to play the part of the bard ever since. A warlock (sword lock fiend pact) who didn't sell his own soul. He was born without it because his parents made a deal with a power broker middle man before he was born... he was raised an orphan because by the age of 3 his parents died trying to break the seal on a anctient prison or something... he grew up to use this curse and make it his own, now he is a town guard in the capitol specializing in solving the impossible crimes. A fighter (eldritch knight) who was literally raised by wolves and fought orcs in the outer area of the kingdom, and came to the attention fo the royal family and was knighted for bravery... the plot may be over arching, but it was as much theres as mine... I really wish you would give more details here... only the rock is 100% my story idea, other then that they are all based on things they have said over the years... of course I have idea's for all of them, but I just don't understand... I always think of it as OURS, not mine or theirs... with the exception of the one where they are drawing up 3 characters to fit roles (and that is the idea of the campaign) I just don't under stand... most are listed as level/race requirements and that's it... well I do want to be a writer (and am trying to sell a novel as we speak) I think that is very different... please be more spesfic... this is something I need an example of. WHat that I wrote do you see that in? sounds like my set ups so far... please again... at what point have they been told "do this or no game"? the closest thing I can think of is "Hey this bad guy wants to blow up your kingdom... if you don't stop it no one will" and that isn't "do this or no game" it's "Here is what is going on" ok, what about "Your parents sold your soul to this monster, and he is going to take over the world," and "This monster manipulated people into killing your family and friends because he feared one of you may raise and oppse him" or "that star alignment you fear, is what is giving this monster a chance to escape" because those of the motivations based on the backgrounds PCs wrote that made the game take shape... [/QUOTE]
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What do you do when your players are gunshy?
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