Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you do when your players are gunshy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 6787105" data-attributes="member: 6677017"><p>Does that extend to changing your techniques to full DM methodology transparency? (Ie, while the players don't know whether you have done it in a particular instance, they know whether you will or will not change previously established elements of the world in reaction to the way the story is going.)</p><p></p><p>Because for me, I'm one that does <em>not</em> like the DM to make such changes. I want DM technique transparency. Of course I don't know the NPC's motives or plots etc (unless I discover them in character). But I despise the idea of the DM trying to create an enjoyable situation by making us think he runs the game one way, while in fact running it another way. And the whole, "what if you don't know about it?" philosophy is morally objectionable to me. If I knew a DM was doing that (and told us he wasn't, as opposed to being transparent that that is how he runs his game) I wouldn't play in his games anymore. It's a betrayal of the experience that I as a player want, as well as bothering me on a moral level.</p><p></p><p>Now, if the players know that you DM that way (or wouldn't care one way or another), then there is nothing wrong with it, it's just a style preference. And a perfectly reasonable answer to my original question would be "No, the most I would do is tell my players that I may or may not ever change things in that manner, and if they don't like it they can play with another group." DMs have a right to do things there way. I'm just pointing out that there are players that are <em>not</em> going to appreciate having their enjoyment "enhanced" by deception.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6787105, member: 6677017"] Does that extend to changing your techniques to full DM methodology transparency? (Ie, while the players don't know whether you have done it in a particular instance, they know whether you will or will not change previously established elements of the world in reaction to the way the story is going.) Because for me, I'm one that does [I]not[/I] like the DM to make such changes. I want DM technique transparency. Of course I don't know the NPC's motives or plots etc (unless I discover them in character). But I despise the idea of the DM trying to create an enjoyable situation by making us think he runs the game one way, while in fact running it another way. And the whole, "what if you don't know about it?" philosophy is morally objectionable to me. If I knew a DM was doing that (and told us he wasn't, as opposed to being transparent that that is how he runs his game) I wouldn't play in his games anymore. It's a betrayal of the experience that I as a player want, as well as bothering me on a moral level. Now, if the players know that you DM that way (or wouldn't care one way or another), then there is nothing wrong with it, it's just a style preference. And a perfectly reasonable answer to my original question would be "No, the most I would do is tell my players that I may or may not ever change things in that manner, and if they don't like it they can play with another group." DMs have a right to do things there way. I'm just pointing out that there are players that are [I]not[/I] going to appreciate having their enjoyment "enhanced" by deception. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you do when your players are gunshy?
Top