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What do you do when your players are gunshy?
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<blockquote data-quote="robus" data-source="post: 6787867" data-attributes="member: 6801558"><p>My thoughts from reading this.</p><p></p><p>There is a massive difference in knowledge between the players and the DM. The DM can easily forget that the players are always reading the tea-leaves provided by the DM and what might have seemed like an easy objective to the DM (finding the artifact) actually felt like a hard-earned victory to the players. And to have a victory snatched away would feel like a low blow. The DM has to be sensitive to the fun the players are having. If the encounters leading up the scene were hard give them a victory. Don't be a slave to your script and ruin the players fun. What you thought was a fun twist in the plot - "ha ha it's a trap!" became a source of misery and frustration.</p><p></p><p>The DM is not there to have the players run through their maze. (Even if that's what the players said they asked for, it's probably not what they meant.)</p><p></p><p>And I, too, hope you come back after a hard-earned break!</p></blockquote><p></p>
[QUOTE="robus, post: 6787867, member: 6801558"] My thoughts from reading this. There is a massive difference in knowledge between the players and the DM. The DM can easily forget that the players are always reading the tea-leaves provided by the DM and what might have seemed like an easy objective to the DM (finding the artifact) actually felt like a hard-earned victory to the players. And to have a victory snatched away would feel like a low blow. The DM has to be sensitive to the fun the players are having. If the encounters leading up the scene were hard give them a victory. Don't be a slave to your script and ruin the players fun. What you thought was a fun twist in the plot - "ha ha it's a trap!" became a source of misery and frustration. The DM is not there to have the players run through their maze. (Even if that's what the players said they asked for, it's probably not what they meant.) And I, too, hope you come back after a hard-earned break! [/QUOTE]
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What do you do when your players are gunshy?
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