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What do you do when your players are gunshy?
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<blockquote data-quote="pming" data-source="post: 6788431" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>I haven't read through the rest of these posts, but...here's a couple thoughts.</p><p></p><p>I see a distinct pattern, which I sort of hinted at in my first post. You are coming up with a "story", and then your players have to play it. I think that is (was?) why they rebelled and seem "annoyed" with stuff now. Maybe for the next campaign, go all out sandbox, 1e-style, Old Skool Hard-Core campaign. Tell them to "Make 1st level PC's" (1st level because IME, players get attached to characters and have a better 'feel' for them when they start them out as 1st level nobodys; like raising a cat from a kitten, versus getting a 7 year old cat right from the get go). </p><p></p><p>Right. Now that they have 1st level characters, give them four or five starting areas; (1) The town of Bell's Crossing is a small town at the fork of the River Shale and the Silver River. Quiet and rural in nature. A stop off for those daring to venture down the River Shale...beware the Slavemaster, Sped! (2) In the country of Westing, a civil war is brewing. The rightful King met an unfortunate hunting accident, and now all his heirs are claiming the thrown. The Seneshal is barely keeping it together, but rumors are spreading about many dark and dangerous things... (3)...etc...(4)...etc... (5) ...etc...</p><p></p><p>The point is...no "story". No "plot". No preconceived conceptions about what the PC's are "supposed to do". They have total control over what their PC's do and what they become. The difference is that in what you have on your Wiki, is that on there, you are laying out "the story"...so there is no real choice about it. Oh, sure, there may be different paths to take to follow, but they are still "following a path to a pre-determined likely end".</p><p></p><p>Anyway, I figured I'd just toss out that last 2¢.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6788431, member: 45197"] Hiya! I haven't read through the rest of these posts, but...here's a couple thoughts. I see a distinct pattern, which I sort of hinted at in my first post. You are coming up with a "story", and then your players have to play it. I think that is (was?) why they rebelled and seem "annoyed" with stuff now. Maybe for the next campaign, go all out sandbox, 1e-style, Old Skool Hard-Core campaign. Tell them to "Make 1st level PC's" (1st level because IME, players get attached to characters and have a better 'feel' for them when they start them out as 1st level nobodys; like raising a cat from a kitten, versus getting a 7 year old cat right from the get go). Right. Now that they have 1st level characters, give them four or five starting areas; (1) The town of Bell's Crossing is a small town at the fork of the River Shale and the Silver River. Quiet and rural in nature. A stop off for those daring to venture down the River Shale...beware the Slavemaster, Sped! (2) In the country of Westing, a civil war is brewing. The rightful King met an unfortunate hunting accident, and now all his heirs are claiming the thrown. The Seneshal is barely keeping it together, but rumors are spreading about many dark and dangerous things... (3)...etc...(4)...etc... (5) ...etc... The point is...no "story". No "plot". No preconceived conceptions about what the PC's are "supposed to do". They have total control over what their PC's do and what they become. The difference is that in what you have on your Wiki, is that on there, you are laying out "the story"...so there is no real choice about it. Oh, sure, there may be different paths to take to follow, but they are still "following a path to a pre-determined likely end". Anyway, I figured I'd just toss out that last 2¢. ^_^ Paul L. Ming [/QUOTE]
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What do you do when your players are gunshy?
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