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What do you do when your players refuse to succeed?
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<blockquote data-quote="Lanefan" data-source="post: 4020117" data-attributes="member: 29398"><p>I once had a party like this.</p><p></p><p>Preamble: my rule at the time was new characters come in a level below the party average.</p><p></p><p>They start out on Night's Dark Terror with a 4th-ish level party (the module expects them to be 2nd) of 5 characters. About 4 sessions in, they lose 2 characters due to some outright stupidity (and bad rolling); so they go back to town and do some recruiting.</p><p></p><p>Back in the field, a party of 7 this time comes within a whisker of a TPK vs. a single 3rd-level Goblin Cleric who they'd let esacpe during a battle earlier that day. (it Hold-Person-ed the lone man on watch during the night, then started slitting sleeping characters' throats...by sheer luck one of 'em woke up but only after 2 others were dead...) Next day, while licking their wounds, their #1 fighter gets killed by a critical hit from a giant ferret! So, back to town again...</p><p></p><p>And so it went. No character that started that adventure survived it, and the 4th-level party that started was a 2nd-level party by the time they "finished", and by finished I mean gave up as they never did complete the module. (that said, partly due to this experience NDT is #1 on my list of all-time worst adventure modules) </p><p></p><p>I was strongly reminded of these guys when I read the original post here. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4020117, member: 29398"] I once had a party like this. Preamble: my rule at the time was new characters come in a level below the party average. They start out on Night's Dark Terror with a 4th-ish level party (the module expects them to be 2nd) of 5 characters. About 4 sessions in, they lose 2 characters due to some outright stupidity (and bad rolling); so they go back to town and do some recruiting. Back in the field, a party of 7 this time comes within a whisker of a TPK vs. a single 3rd-level Goblin Cleric who they'd let esacpe during a battle earlier that day. (it Hold-Person-ed the lone man on watch during the night, then started slitting sleeping characters' throats...by sheer luck one of 'em woke up but only after 2 others were dead...) Next day, while licking their wounds, their #1 fighter gets killed by a critical hit from a giant ferret! So, back to town again... And so it went. No character that started that adventure survived it, and the 4th-level party that started was a 2nd-level party by the time they "finished", and by finished I mean gave up as they never did complete the module. (that said, partly due to this experience NDT is #1 on my list of all-time worst adventure modules) I was strongly reminded of these guys when I read the original post here. :) Lanefan [/QUOTE]
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