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What Do You Do When You're Dead?
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5085156" data-attributes="member: 75712"><p>I've never actually seen players feel particularly left out, probably since games I play tend to be low level-- so no one ever ends up sitting on the bench for more than half an hour or so anyway.</p><p></p><p>As a player, I don't mind sitting out a combat. They're fun to watch, plus it gives me a chance to run to the fridge. </p><p></p><p>As DM, I'll let the player run an NPC or monster if he wants, but I've found most are content to watch events unfold and/or roll up a new character (though backup characters are usually ready to go, for exactly this reason <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>I've toyed with the idea of allowing a PC interact with the world from Beyond (or from the Dreamworld, I suppose) in some minor way so he can continue to contribute, or at least try to. The idea would be to let the PC's spirit assail badguys or aid his buddies somehow... but I've never put together a mechanic for this. It might make an interesting premise behind a little campaign sometime.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5085156, member: 75712"] I've never actually seen players feel particularly left out, probably since games I play tend to be low level-- so no one ever ends up sitting on the bench for more than half an hour or so anyway. As a player, I don't mind sitting out a combat. They're fun to watch, plus it gives me a chance to run to the fridge. As DM, I'll let the player run an NPC or monster if he wants, but I've found most are content to watch events unfold and/or roll up a new character (though backup characters are usually ready to go, for exactly this reason ;) ) I've toyed with the idea of allowing a PC interact with the world from Beyond (or from the Dreamworld, I suppose) in some minor way so he can continue to contribute, or at least try to. The idea would be to let the PC's spirit assail badguys or aid his buddies somehow... but I've never put together a mechanic for this. It might make an interesting premise behind a little campaign sometime. [/QUOTE]
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