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What Do You Do When You're Dead?
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<blockquote data-quote="Aberzanzorax" data-source="post: 5086295" data-attributes="member: 64209"><p><strong>Some ideas:</strong></p><p></p><p>Actually used:</p><p> </p><p>Have the player run a monster</p><p> </p><p>Have the player run a party hireling/follower NPC</p><p> </p><p> </p><p> </p><p>Plan to use:</p><p> </p><p>I'm using the (don't remember the name) group healing pool spirit link that came out at the end of 3.5. Essentially, they adventured for a spirit/ghost who now helps heal them. When they die they can run the spirit by aid anothers (as was suggested earlier in the thread) provide healing, etc. As the party levels, this spirit gets better and has more options.</p><p> </p><p>If the character is dead and not just incapacitated, their own spirit merges with this being temporarily, and it has their personality and some of their abilities (I've identified these for each character). So if a wizard, it may have their remaining low level spells. If a rogue, it may have a sneak attack, etc.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>ANOTHER ISSUE THAT'S RELATED</p><p> </p><p>Depending on the game, even waiting for your turn when there is a large group can be boring. If it takes 15 or more minutes between turns, players need more to do, in my opinion. In this case, I'm thinking about implementing something like encounter powers or heroic/action points that allow for an "immediate interrupt" of a very small effect. This is something that would be minimal. For example, an "aid another" for a single attack roll or bonus to ac versus a single hit. One other potential option would be a initiative boost to move up one in the initiative rankings.</p><p> </p><p>I'd love to see a game implement something where when it's my turn I'm the "star actor" but everyone else has something to do as well.</p><p> </p><p>EDIT: forked this to here:</p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/271903-what-do-when-its-not-your-turn.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/271903-what-do-when-its-not-your-turn.html</a></p><p> </p><p> </p><p>AND an important distinction:</p><p> </p><p>It's one thing if a player's character dies or sleeps and is going to "pop up" alive at the end of the battle.</p><p> </p><p>It's quite another if the player dies in the first encounter of the day, and there is no reasonable way to get that char back in the game for the entire session (but they plan on being resurrected). I think there need to be some good options besides making a new guy just for the session or leaving.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5086295, member: 64209"] [b]Some ideas:[/b] Actually used: Have the player run a monster Have the player run a party hireling/follower NPC Plan to use: I'm using the (don't remember the name) group healing pool spirit link that came out at the end of 3.5. Essentially, they adventured for a spirit/ghost who now helps heal them. When they die they can run the spirit by aid anothers (as was suggested earlier in the thread) provide healing, etc. As the party levels, this spirit gets better and has more options. If the character is dead and not just incapacitated, their own spirit merges with this being temporarily, and it has their personality and some of their abilities (I've identified these for each character). So if a wizard, it may have their remaining low level spells. If a rogue, it may have a sneak attack, etc. ANOTHER ISSUE THAT'S RELATED Depending on the game, even waiting for your turn when there is a large group can be boring. If it takes 15 or more minutes between turns, players need more to do, in my opinion. In this case, I'm thinking about implementing something like encounter powers or heroic/action points that allow for an "immediate interrupt" of a very small effect. This is something that would be minimal. For example, an "aid another" for a single attack roll or bonus to ac versus a single hit. One other potential option would be a initiative boost to move up one in the initiative rankings. I'd love to see a game implement something where when it's my turn I'm the "star actor" but everyone else has something to do as well. EDIT: forked this to here: [URL]http://www.enworld.org/forum/general-rpg-discussion/271903-what-do-when-its-not-your-turn.html[/URL] AND an important distinction: It's one thing if a player's character dies or sleeps and is going to "pop up" alive at the end of the battle. It's quite another if the player dies in the first encounter of the day, and there is no reasonable way to get that char back in the game for the entire session (but they plan on being resurrected). I think there need to be some good options besides making a new guy just for the session or leaving. [/QUOTE]
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