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What do you do with a cheating player!
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<blockquote data-quote="Marimmar" data-source="post: 1400021" data-attributes="member: 1789"><p>I have the unfortunate experience of having two cheating players in the games I'm playing in. You cannot control every aspect of the game in such a way as to prevent cheating altogether but here are some ways of slowing it down:</p><p></p><p>1) Make snide remarks in front of others about his cheating. Don't be afraid to lose him over that, he's so eager to play the game and 'winning' it that he's cheating. This usually leads to a much reduced amount of roll-fudging.</p><p></p><p>2) Have other players verify rolls made by everyone else. As a DM you're usually too far away to control every roll made but the players aren't. This leads to a bit of intra-party distrust but is worth the hassle.</p><p></p><p>3) Have everyone use a dice-box, disallow any rolls where the dice do not come to rest underneath it and noone saw the result. Also disallow any lifting of the dice-box without having someone seen the dice-box being shaken beforehand. (A nice way to cheat is to roll 'absentmindedly' a few times, taking a peek at the result and the then present a high roll as your next d20 result.)</p><p></p><p>4) As a DM try to be as honest as possible with the players, sometimes your BBEGs will fail their saves early on, sometimes they won't. Being fair as a DM sets an example to the players. After all, you're the one who could cheat all day long if he wanted to, making die rolls completely unnecessary.</p><p></p><p>5) Confrontation-Confrontation-Confrontation! Always confront him when he cheats, telling him how disappointed you are by his cheating and that it's not nice towards the other players who do not fudge rolls.</p><p></p><p>6) Have someone at least keep track of XP, HPs, Gold and Magic Items in your campaign.</p><p></p><p>Finally, don't be afraid to talk to him, this is a matter of trust between friends and cheating is abusing this trust.</p><p></p><p>~Marimmar</p></blockquote><p></p>
[QUOTE="Marimmar, post: 1400021, member: 1789"] I have the unfortunate experience of having two cheating players in the games I'm playing in. You cannot control every aspect of the game in such a way as to prevent cheating altogether but here are some ways of slowing it down: 1) Make snide remarks in front of others about his cheating. Don't be afraid to lose him over that, he's so eager to play the game and 'winning' it that he's cheating. This usually leads to a much reduced amount of roll-fudging. 2) Have other players verify rolls made by everyone else. As a DM you're usually too far away to control every roll made but the players aren't. This leads to a bit of intra-party distrust but is worth the hassle. 3) Have everyone use a dice-box, disallow any rolls where the dice do not come to rest underneath it and noone saw the result. Also disallow any lifting of the dice-box without having someone seen the dice-box being shaken beforehand. (A nice way to cheat is to roll 'absentmindedly' a few times, taking a peek at the result and the then present a high roll as your next d20 result.) 4) As a DM try to be as honest as possible with the players, sometimes your BBEGs will fail their saves early on, sometimes they won't. Being fair as a DM sets an example to the players. After all, you're the one who could cheat all day long if he wanted to, making die rolls completely unnecessary. 5) Confrontation-Confrontation-Confrontation! Always confront him when he cheats, telling him how disappointed you are by his cheating and that it's not nice towards the other players who do not fudge rolls. 6) Have someone at least keep track of XP, HPs, Gold and Magic Items in your campaign. Finally, don't be afraid to talk to him, this is a matter of trust between friends and cheating is abusing this trust. ~Marimmar [/QUOTE]
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