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What do you do with a cheating player!
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1400194" data-attributes="member: 6584"><p>Thanks for the input! Lots of really good ideas here.</p><p></p><p>I've been through them and here is my draft solution!</p><p></p><p>I think people are right: I should discuss the thing with the player. First approach will be in a 'parable' kind of way - I was playing in my other group last week when the GM caught a player fiddling a dice roll - the GM got really cross, shouting match, throwing dice, etc. Going to refer to it as just 'changing a dice roll' rather than 'cheating'.</p><p></p><p>Basically make it clear that: </p><p>a)I don't think it's the worst thing at the world. </p><p>b)It isn't acceptable in my new campaign. </p><p>c)I know they've been doing it. </p><p>d)Lets not make a big deal out of it.</p><p></p><p>'dice on the table' and 'I didn't see it, it didn't happen' rules will be put in place. If anyone asks, I'm going to say 'because I'm the DM'. </p><p></p><p>I'm going to get the guy to sit near me, so I can keep a close eye on things. I will sit one of the other players on the other side and tell them to keep a more obvious eye on things.</p><p></p><p>As it was put earlier: a little extra 'carrot' might not hurt for this player: interesting subplots spun from bad skill checks, etc. These tend to happen anyway, but I'll make a special note to do that with them. Make it clear that under normal circumstances, I'm not going to stuff them completely for a single failed dice roll.</p><p></p><p>I'll see how it goes from there! </p><p></p><p>If it doesn't work then I'll consider doing whatever the hell this is:</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>How does this sound?</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1400194, member: 6584"] Thanks for the input! Lots of really good ideas here. I've been through them and here is my draft solution! I think people are right: I should discuss the thing with the player. First approach will be in a 'parable' kind of way - I was playing in my other group last week when the GM caught a player fiddling a dice roll - the GM got really cross, shouting match, throwing dice, etc. Going to refer to it as just 'changing a dice roll' rather than 'cheating'. Basically make it clear that: a)I don't think it's the worst thing at the world. b)It isn't acceptable in my new campaign. c)I know they've been doing it. d)Lets not make a big deal out of it. 'dice on the table' and 'I didn't see it, it didn't happen' rules will be put in place. If anyone asks, I'm going to say 'because I'm the DM'. I'm going to get the guy to sit near me, so I can keep a close eye on things. I will sit one of the other players on the other side and tell them to keep a more obvious eye on things. As it was put earlier: a little extra 'carrot' might not hurt for this player: interesting subplots spun from bad skill checks, etc. These tend to happen anyway, but I'll make a special note to do that with them. Make it clear that under normal circumstances, I'm not going to stuff them completely for a single failed dice roll. I'll see how it goes from there! If it doesn't work then I'll consider doing whatever the hell this is: :) How does this sound? [/QUOTE]
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