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What Do You Do With A Problem Item?
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<blockquote data-quote="Arkhandus" data-source="post: 5536900" data-attributes="member: 13966"><p>I'd have the item lost or destroyed in-game, but replaced in the same encounter or shortly afterward with a piece of new treasure.</p><p></p><p>If it's a magic weapon, I'd just use one of the monsters or NPCs that happens to have the Improved Sunder feat and such, wielding their own magic weapon or a natural weapon perhaps (I recently used Hook Horrors in one game, though I didn't sunder anyone's weapons; I rolled craptacularly for most of the Hook Horrors' attacks and couldn't even get in one Rending Bite).</p><p></p><p>If it's some other magic item, I'd use a monster or NPC that has magic-item nullifying capabilities; perhaps a high-level wizard who prepared Mordenkainen's Disjunction (Mage's Disjunction in the SRD). Perhaps a Disenchanter from the Fiend Folio (though it works best at depleting/destroying magic weapons/armor/shields, it can also drain other items). Or maybe some NPC with a <strong>Rod of Cancellation</strong>, which, conveniently enough, burns itself out after nullifying one magic item.</p><p></p><p>Or it could be a magic trap that unleashes a Mordenkainen's Disjunction or the like. Or a Disintegrate trap that happens to zap the problem item instead of the PC carrying it. Or whatever fits your game.</p><p></p><p>Maybe some monsters or NPCs capture the group or sneak into their camp at night, and steal the problem item along with a few other things, then escape (or the PCs then manage to make their escape, perhaps with help from another NPC). By the time the PCs might manage to get their revenge on the enemy, the problem item is already missing or destroyed, and nobody knows what happened to it or where to find it; perhaps some other thief already made off with it, or a more-powerful NPC took it (whom the PCs have no hope of defeating, possibly no hope of even catching, in the case of an NPC mage perhaps).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 5536900, member: 13966"] I'd have the item lost or destroyed in-game, but replaced in the same encounter or shortly afterward with a piece of new treasure. If it's a magic weapon, I'd just use one of the monsters or NPCs that happens to have the Improved Sunder feat and such, wielding their own magic weapon or a natural weapon perhaps (I recently used Hook Horrors in one game, though I didn't sunder anyone's weapons; I rolled craptacularly for most of the Hook Horrors' attacks and couldn't even get in one Rending Bite). If it's some other magic item, I'd use a monster or NPC that has magic-item nullifying capabilities; perhaps a high-level wizard who prepared Mordenkainen's Disjunction (Mage's Disjunction in the SRD). Perhaps a Disenchanter from the Fiend Folio (though it works best at depleting/destroying magic weapons/armor/shields, it can also drain other items). Or maybe some NPC with a [B]Rod of Cancellation[/B], which, conveniently enough, burns itself out after nullifying one magic item. Or it could be a magic trap that unleashes a Mordenkainen's Disjunction or the like. Or a Disintegrate trap that happens to zap the problem item instead of the PC carrying it. Or whatever fits your game. Maybe some monsters or NPCs capture the group or sneak into their camp at night, and steal the problem item along with a few other things, then escape (or the PCs then manage to make their escape, perhaps with help from another NPC). By the time the PCs might manage to get their revenge on the enemy, the problem item is already missing or destroyed, and nobody knows what happened to it or where to find it; perhaps some other thief already made off with it, or a more-powerful NPC took it (whom the PCs have no hope of defeating, possibly no hope of even catching, in the case of an NPC mage perhaps). [/QUOTE]
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