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What Do You Do With A Problem Item?
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<blockquote data-quote="SuperJebba" data-source="post: 5537920" data-attributes="member: 6668470"><p>I voted leave the item but find a way to nullify it. It's hard to say exactly what to do without knowing exactly what the item is, but find a way to take the item out of play. Powerful items become known and various people will come to claim it for themselves. Demons and devils may even come to take the item.</p><p></p><p>I think it is fine to try and take the item away from your players. It's not fun as a DM when they steamroll everything you throw at them. Just don't blatantly take it. Having a pit fiend show up and take it when the group is level 10 is not cool. Having a CR 13 monster show up and challenge them while still being beatable is okay. Or put monsters in play that aren't effected by it. </p><p></p><p>Another easy way to perhaps nullify the item would be to use more strategy and tactics. Include environmental factors that the players need to take into account. A well coordinated group of monsters using battle tactics and the terrain might be enough to take the item out of play. Or a pair of spiked chain users who focus on disarming and then tripping the player if it is a weapon that is the problem.</p><p></p><p>There are all sorts of things you can do to rebalance things. I know that it is a lot of work, but a player will feel much better about the item being taken that way than if you just say he can't have it anymore. Peace!</p></blockquote><p></p>
[QUOTE="SuperJebba, post: 5537920, member: 6668470"] I voted leave the item but find a way to nullify it. It's hard to say exactly what to do without knowing exactly what the item is, but find a way to take the item out of play. Powerful items become known and various people will come to claim it for themselves. Demons and devils may even come to take the item. I think it is fine to try and take the item away from your players. It's not fun as a DM when they steamroll everything you throw at them. Just don't blatantly take it. Having a pit fiend show up and take it when the group is level 10 is not cool. Having a CR 13 monster show up and challenge them while still being beatable is okay. Or put monsters in play that aren't effected by it. Another easy way to perhaps nullify the item would be to use more strategy and tactics. Include environmental factors that the players need to take into account. A well coordinated group of monsters using battle tactics and the terrain might be enough to take the item out of play. Or a pair of spiked chain users who focus on disarming and then tripping the player if it is a weapon that is the problem. There are all sorts of things you can do to rebalance things. I know that it is a lot of work, but a player will feel much better about the item being taken that way than if you just say he can't have it anymore. Peace! [/QUOTE]
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What Do You Do With A Problem Item?
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