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Community
General Tabletop Discussion
*Pathfinder & Starfinder
what do you do with high strength base attack bonuses?
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<blockquote data-quote="IndyPendant" data-source="post: 868969" data-attributes="member: 8738"><p>I'm a little late, since you've apparently already talked to your PCs, but there's another thing to consider about this scenario: you listed your PCs as a Paladin/Monk, a Rogue/Ranger/Fighter, a Cleric/Elemental Adept, and a Sorceror.</p><p></p><p>None of those players are tanks, and if any of them are trying to play the part against something that deals bucketloads of damage if they had *any* chance of avoiding doing so, they deserve scorn, not compensation.</p><p></p><p>Tanks are defined as damage soakers, meat shields, whatever you'd like. The Paladin/Monk was almost certainly fighting with no weapons *or* armour, in which case he's not even dealing out that much damage--not at a MC level total of 7 anyways. The Dire Bear almost took out the MC rogue? I should think so! I would guess he was fighing Two-Weapon-Style with Light Armour (i.e. no shield). Once again, terrible tank. The Cleric/Elementalist has diluted his Cleric class so that he is now an insufficient healer, particularly since this party needs healing more than most, since there is no tank to help absorb damage. The Sorceror is a pure damage dealing battlemage (and the only 'single' class in the entire party) but he alone can't carry the day.</p><p></p><p>If no one's a tank, then they shouldn't be playing as if they were. They shouldn't be taking on the Big Nasties head-on if it's at *all* avoidable. And this party is just a mess.</p><p></p><p>I don't use any house-rules to change attacks and damage, nor do I intend to. And, at the risk of sounding harsh, from what little I have determined from your description of the scene--I have zero sympathy for your players.</p><p></p><p><em>Edit: Fixed some errors about your players' characters.</em></p></blockquote><p></p>
[QUOTE="IndyPendant, post: 868969, member: 8738"] I'm a little late, since you've apparently already talked to your PCs, but there's another thing to consider about this scenario: you listed your PCs as a Paladin/Monk, a Rogue/Ranger/Fighter, a Cleric/Elemental Adept, and a Sorceror. None of those players are tanks, and if any of them are trying to play the part against something that deals bucketloads of damage if they had *any* chance of avoiding doing so, they deserve scorn, not compensation. Tanks are defined as damage soakers, meat shields, whatever you'd like. The Paladin/Monk was almost certainly fighting with no weapons *or* armour, in which case he's not even dealing out that much damage--not at a MC level total of 7 anyways. The Dire Bear almost took out the MC rogue? I should think so! I would guess he was fighing Two-Weapon-Style with Light Armour (i.e. no shield). Once again, terrible tank. The Cleric/Elementalist has diluted his Cleric class so that he is now an insufficient healer, particularly since this party needs healing more than most, since there is no tank to help absorb damage. The Sorceror is a pure damage dealing battlemage (and the only 'single' class in the entire party) but he alone can't carry the day. If no one's a tank, then they shouldn't be playing as if they were. They shouldn't be taking on the Big Nasties head-on if it's at *all* avoidable. And this party is just a mess. I don't use any house-rules to change attacks and damage, nor do I intend to. And, at the risk of sounding harsh, from what little I have determined from your description of the scene--I have zero sympathy for your players. [I]Edit: Fixed some errors about your players' characters.[/I] [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
what do you do with high strength base attack bonuses?
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