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What do YOU do with sorcerors?
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<blockquote data-quote="Oni" data-source="post: 29323" data-attributes="member: 380"><p>I have a hard time trying to reconsile the supposed infused magical nature of the sorcerer with the fact that they are so formulaic in their casting. According the rules of the game if a wizard and a sorcerer both cast a spell you would have no way of telling which was wich as they both use the same gestures and verbal components down to the last detail. How does someone who powers lie in their innate magical abilities come to be part of and use such an orderly formulaic approach to magic. My only thought on this is that sorcerer is something that is taught just like magic. Simply a different tradition based around internalizing spell patterns permanantly rather than temporarily holding them in their mind. My problem with this is that it tends to make the sorcerer lest distinct from the wizard. </p><p></p><p></p><p>I've had thoughts of changing this, such as completely revamping the academic nature of the sorcerers skill list, and well as adding penalties to anyone trying to tell what spell they are casting with spellcraft to represent the unique nature of their magical powers. Also dropping spell components, but have to pay an xp cost to use any spell with a costly material component. I think the most organic thing would be to open them up to have access to all the spell list, but I don't know how to do that without creating balance problems.</p></blockquote><p></p>
[QUOTE="Oni, post: 29323, member: 380"] I have a hard time trying to reconsile the supposed infused magical nature of the sorcerer with the fact that they are so formulaic in their casting. According the rules of the game if a wizard and a sorcerer both cast a spell you would have no way of telling which was wich as they both use the same gestures and verbal components down to the last detail. How does someone who powers lie in their innate magical abilities come to be part of and use such an orderly formulaic approach to magic. My only thought on this is that sorcerer is something that is taught just like magic. Simply a different tradition based around internalizing spell patterns permanantly rather than temporarily holding them in their mind. My problem with this is that it tends to make the sorcerer lest distinct from the wizard. I've had thoughts of changing this, such as completely revamping the academic nature of the sorcerers skill list, and well as adding penalties to anyone trying to tell what spell they are casting with spellcraft to represent the unique nature of their magical powers. Also dropping spell components, but have to pay an xp cost to use any spell with a costly material component. I think the most organic thing would be to open them up to have access to all the spell list, but I don't know how to do that without creating balance problems. [/QUOTE]
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