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What do you do with the bodies of your fallen enemies?
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<blockquote data-quote="gadams" data-source="post: 5116754" data-attributes="member: 88469"><p>When it comes to dealing with corpses, players I’ve run campaigns for have had various philosophies. It might read easier in a list form…</p><ul> <li data-xf-list-type="ul"><strong>The Magician:</strong> The enemy doesn’t leave a corpse but turns into magic smoke, saving the player from the hassle of a body. There is a pile of loot with a minimum gp value left behind. Apparently graveyards are just for show.</li> <li data-xf-list-type="ul"><strong>The Minimalist:</strong> Enemies leaves a corpse, but the player doesn’t want to deal with it. Just give him or her the loot, because death is icky and unnecessary to the game.</li> <li data-xf-list-type="ul"><strong>The Pillager:</strong> The enemy leaves a corpse. Everything on it is valuable. Everything. Jagged, rusty goblin daggers? Loose wolf pelts? An ogre’s loincloth? There’s a buyer somewhere!</li> <li data-xf-list-type="ul"><strong>Mr./Ms. Guilt:</strong> The enemy leaves a corpse and the player is so sorry about killing the enemy. They might even propose a proper burial or funeral in order to make amends to the poor creature. As sorry as the player is, however, the corpse will still be looted wildly.</li> <li data-xf-list-type="ul"><strong>The Detective:</strong> The enemy leaves a corpse, but it is not just a corpse! It is a complex trail of clues that will reveal the internal machinations of the structure/villain/conspiracy the party intends to explore/defeat/unravel! Grab those dice (or a book); it’s going to be a long five minutes of repetitive skill checks! Also, there’s loot.</li> <li data-xf-list-type="ul"><strong>The Decorator:</strong> The enemy leaves a corpse. The player cuts up the body and decorates his or her own armor with the pieces, like a cross between Macbeth and Buffalo Bill. Also, there’s loot.</li> <li data-xf-list-type="ul"><strong>The Messenger:</strong> The enemy leaves a corpse. The player then proceeds to mutilate, dismember, and mark the body as a warning his or her enemies. The descriptions tend to be somewhere between the recounts of a Vietnam veteran, stories from the Ostfront, and the confessions of Jeffrey Dahmer. Also, there’s loot.</li> </ul></blockquote><p></p>
[QUOTE="gadams, post: 5116754, member: 88469"] When it comes to dealing with corpses, players I’ve run campaigns for have had various philosophies. It might read easier in a list form… [LIST] [*][B]The Magician:[/B] The enemy doesn’t leave a corpse but turns into magic smoke, saving the player from the hassle of a body. There is a pile of loot with a minimum gp value left behind. Apparently graveyards are just for show. [*][B]The Minimalist:[/B] Enemies leaves a corpse, but the player doesn’t want to deal with it. Just give him or her the loot, because death is icky and unnecessary to the game. [*][B]The Pillager:[/B] The enemy leaves a corpse. Everything on it is valuable. Everything. Jagged, rusty goblin daggers? Loose wolf pelts? An ogre’s loincloth? There’s a buyer somewhere! [*][B]Mr./Ms. Guilt:[/B] The enemy leaves a corpse and the player is so sorry about killing the enemy. They might even propose a proper burial or funeral in order to make amends to the poor creature. As sorry as the player is, however, the corpse will still be looted wildly. [*][B]The Detective:[/B] The enemy leaves a corpse, but it is not just a corpse! It is a complex trail of clues that will reveal the internal machinations of the structure/villain/conspiracy the party intends to explore/defeat/unravel! Grab those dice (or a book); it’s going to be a long five minutes of repetitive skill checks! Also, there’s loot. [*][B]The Decorator:[/B] The enemy leaves a corpse. The player cuts up the body and decorates his or her own armor with the pieces, like a cross between Macbeth and Buffalo Bill. Also, there’s loot. [*][B]The Messenger:[/B] The enemy leaves a corpse. The player then proceeds to mutilate, dismember, and mark the body as a warning his or her enemies. The descriptions tend to be somewhere between the recounts of a Vietnam veteran, stories from the Ostfront, and the confessions of Jeffrey Dahmer. Also, there’s loot. [/LIST] [/QUOTE]
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