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What do you do without balance?
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<blockquote data-quote="Humanaut" data-source="post: 4725268" data-attributes="member: 49498"><p>In my 30 years of playing it's never been an issue. I started with Basic, moved to 1e, never fully adapted 2e other than for some houserules.</p><p> </p><p>Only in the last 2-3 years when we converted to 3.5 have I seen, mostly from the large number of extra books avaibable, a need to rein in the options lest some really broken (my opinion) combos be exploited. Even then, everyone still seems to have fun. </p><p> </p><p>Then again, we've generally only gamed up to about 15th level max, frequently stopping around 12th level to start up new. Those are the levels we like I guess.</p><p> </p><p>My main concern for balance is having plenty of challenging encounters for the PCs, with some easy ones so they can smash and feel awesome, and some hard ones to either think harder/ run away/ or die.</p><p> </p><p>Oh Wait! From the 2e Complete Psionics Handbook. The psionicist class, oh yeah, that bit. At like 3rd level you could Dimention Door, then a little after that Teleport and Disintigrate!!!!!!! Granted, it might take up all of your power points, but dang, he just held on to them until the BBEG and then force the save vs disintigrate... ugh. Had he not moved and removed the PC from play, he was going to be the Last psionicist without level minimums for certain powers. He also had energy absorbtion so he was hard to nuke. And a dwarf for great save bonuses.</p></blockquote><p></p>
[QUOTE="Humanaut, post: 4725268, member: 49498"] In my 30 years of playing it's never been an issue. I started with Basic, moved to 1e, never fully adapted 2e other than for some houserules. Only in the last 2-3 years when we converted to 3.5 have I seen, mostly from the large number of extra books avaibable, a need to rein in the options lest some really broken (my opinion) combos be exploited. Even then, everyone still seems to have fun. Then again, we've generally only gamed up to about 15th level max, frequently stopping around 12th level to start up new. Those are the levels we like I guess. My main concern for balance is having plenty of challenging encounters for the PCs, with some easy ones so they can smash and feel awesome, and some hard ones to either think harder/ run away/ or die. Oh Wait! From the 2e Complete Psionics Handbook. The psionicist class, oh yeah, that bit. At like 3rd level you could Dimention Door, then a little after that Teleport and Disintigrate!!!!!!! Granted, it might take up all of your power points, but dang, he just held on to them until the BBEG and then force the save vs disintigrate... ugh. Had he not moved and removed the PC from play, he was going to be the Last psionicist without level minimums for certain powers. He also had energy absorbtion so he was hard to nuke. And a dwarf for great save bonuses. [/QUOTE]
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