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What do you do without balance?
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<blockquote data-quote="kitsune9" data-source="post: 4725646" data-attributes="member: 18507"><p>For the most part, the different classes in our play experience from 1e to 3.x, we felt that there was always something for everyone even though they sometimes didn't get a chance to shine like rogues not being able to sneak attack undead in a module filled with them. Mechanically, I'm sure there were lots of design flaws in the balance arena, but we didn't seem to mind it. My group took the good with the bad. </p><p></p><p>The only thing that we didn't think was balancing would be some spell or spell-like ability that would be an encounter-breaker. A funny story is that I spent over 3 hours writing up an epic villain to cap off our campaign and the mage killed him with an 8th level spell that was save or die in the first round. Talk about anti-climatic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> Anyways, when we play, if we run across an spell or spell-like ability that is totally whacked, we'll have a gentleman's agreement to avoid picking it, because I typically don't like to ban things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In terms of my opinion as to what was broke, what was unbalanced, etc., I'll let others rant about that. I usually agree with about what is said on these boards.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 4725646, member: 18507"] For the most part, the different classes in our play experience from 1e to 3.x, we felt that there was always something for everyone even though they sometimes didn't get a chance to shine like rogues not being able to sneak attack undead in a module filled with them. Mechanically, I'm sure there were lots of design flaws in the balance arena, but we didn't seem to mind it. My group took the good with the bad. The only thing that we didn't think was balancing would be some spell or spell-like ability that would be an encounter-breaker. A funny story is that I spent over 3 hours writing up an epic villain to cap off our campaign and the mage killed him with an 8th level spell that was save or die in the first round. Talk about anti-climatic. :eek: Anyways, when we play, if we run across an spell or spell-like ability that is totally whacked, we'll have a gentleman's agreement to avoid picking it, because I typically don't like to ban things. ;) In terms of my opinion as to what was broke, what was unbalanced, etc., I'll let others rant about that. I usually agree with about what is said on these boards. [/QUOTE]
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