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What do you do without balance?
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<blockquote data-quote="Imaro" data-source="post: 4726300" data-attributes="member: 48965"><p>I thought it was the Tempest Fighter build along with other particular weapon builds that could accomplish this (and I honestly don't remember them being based on silly OA's)... but if you say it's necessary to provoke numerous OA's for this to be accomplished, I don't have time to check it tonight (of course tomorrow is a different story). </p><p></p><p></p><p></p><p></p><p></p><p>So my point is invalid... because the designers admitted it (after how long since the Wizard has been out?). I don't see how that in any way isn't a valid comparison. The fact of the matter is that everyone will not purchase Arcane Power to get an eratta'd Wizard and this won't be the last time a class of the same role is considered, overall, better than others in the same role (cough!*Ranger*cough! vs. Rogue or Warlock*cough!).</p><p></p><p></p><p></p><p></p><p></p><p>Wait a minute... your argument is that it's out of the DM's hands not because the problem doesn't exist but because the DMG tells you how to customize your encounters for the group you have...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> The DM is still in control of it, particular encounters have to be custom made for particular roles and a DM that doesn't want to follow this advice will still have the problem.</p><p></p><p></p><p></p><p></p><p></p><p>A Ranger with a focus on Dex spends one feat to become equal to the Rogue in Thievery, now since there's a limited number of ways to increase a skill bonus (skill training, background, skill focus), a Ranger will eventually be as good as the Rogue is in Thievery albeit possibly take a little longer. now how many feats does a Rogue have to spend to excel over the Ranger...</p><p></p><p></p><p></p><p></p><p></p><p>Nice use of hyperbole..."tyranized"...I don't know if it was necessarily tyranny..<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. </p><p></p><p>The Ranger can equal the Rogue in Thievery by spending 1 extra feat...</p><p></p><p>For the record the Ranger will still be a better striker because he can hit from a distance better than the Rogue, has a wider range of weapons he can use with his powers, and is all around more versatile and deals more damage in less specific circumstances (Hunter Quarry vs. Sneak Attack) than the Rogue does, can wear better armor than the Rogue, etc.. In fact some of these things the Rogue can't even alleviate by using feats... he's stuck with them.</p><p></p><p>That seems like alot more than 1 feat for a Rogue to come close to taking the Rangers niche.</p><p></p><p>So yeah the Ranger is flexible enough to basically take the Rogue's niche, but the Rogue just can't take the Ranger's place. That's not flexibility so much as it is two classes with the same role and one being superior.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4726300, member: 48965"] I thought it was the Tempest Fighter build along with other particular weapon builds that could accomplish this (and I honestly don't remember them being based on silly OA's)... but if you say it's necessary to provoke numerous OA's for this to be accomplished, I don't have time to check it tonight (of course tomorrow is a different story). So my point is invalid... because the designers admitted it (after how long since the Wizard has been out?). I don't see how that in any way isn't a valid comparison. The fact of the matter is that everyone will not purchase Arcane Power to get an eratta'd Wizard and this won't be the last time a class of the same role is considered, overall, better than others in the same role (cough!*Ranger*cough! vs. Rogue or Warlock*cough!). Wait a minute... your argument is that it's out of the DM's hands not because the problem doesn't exist but because the DMG tells you how to customize your encounters for the group you have...:confused: The DM is still in control of it, particular encounters have to be custom made for particular roles and a DM that doesn't want to follow this advice will still have the problem. A Ranger with a focus on Dex spends one feat to become equal to the Rogue in Thievery, now since there's a limited number of ways to increase a skill bonus (skill training, background, skill focus), a Ranger will eventually be as good as the Rogue is in Thievery albeit possibly take a little longer. now how many feats does a Rogue have to spend to excel over the Ranger... Nice use of hyperbole..."tyranized"...I don't know if it was necessarily tyranny..;). The Ranger can equal the Rogue in Thievery by spending 1 extra feat... For the record the Ranger will still be a better striker because he can hit from a distance better than the Rogue, has a wider range of weapons he can use with his powers, and is all around more versatile and deals more damage in less specific circumstances (Hunter Quarry vs. Sneak Attack) than the Rogue does, can wear better armor than the Rogue, etc.. In fact some of these things the Rogue can't even alleviate by using feats... he's stuck with them. That seems like alot more than 1 feat for a Rogue to come close to taking the Rangers niche. So yeah the Ranger is flexible enough to basically take the Rogue's niche, but the Rogue just can't take the Ranger's place. That's not flexibility so much as it is two classes with the same role and one being superior. [/QUOTE]
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