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What do you do without balance?
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<blockquote data-quote="Ycore Rixle" data-source="post: 4726329" data-attributes="member: 675"><p>Given that definition, I'd be willing to forego 100% of balance.</p><p></p><p>I think that "balance in the rulebooks" and "balance at the table" are often confused. The rulebooks can say whatever they want, as far as I'm concerned. If the rulebooks have magic-users casting <em>wish </em>while the thief gets a 98% chance to climb a rough wall, so be it. What matters is the play at the table. If I have an 18th-level 1e rogue and an 18th-level 1e magic-user sitting down to play, then I need to balance them so that each player has fun. That sort of balance is important, and in my experience, it can be done fairly easily. For example, steal the magic-user's spellbooks, have political uprisings that outlaw magic, have an NPC kidnap the magic-user's daughter, use anti-magic zones and monsters with high magic resistance and/or saves in combat, develop plotlines that require non-magical stealth or a network of thieves or the thieves' cant, have the rogue develop a powerful thieves' guild.</p><p></p><p>Is it effortless to balance two such unbalanced-by-the-book characters in the same game? No. Is it worth the effort in order to have genuine differences among classes, within the same class at different levels, and to provide variety of play experience and world-building? Yes.</p></blockquote><p></p>
[QUOTE="Ycore Rixle, post: 4726329, member: 675"] Given that definition, I'd be willing to forego 100% of balance. I think that "balance in the rulebooks" and "balance at the table" are often confused. The rulebooks can say whatever they want, as far as I'm concerned. If the rulebooks have magic-users casting [I]wish [/I]while the thief gets a 98% chance to climb a rough wall, so be it. What matters is the play at the table. If I have an 18th-level 1e rogue and an 18th-level 1e magic-user sitting down to play, then I need to balance them so that each player has fun. That sort of balance is important, and in my experience, it can be done fairly easily. For example, steal the magic-user's spellbooks, have political uprisings that outlaw magic, have an NPC kidnap the magic-user's daughter, use anti-magic zones and monsters with high magic resistance and/or saves in combat, develop plotlines that require non-magical stealth or a network of thieves or the thieves' cant, have the rogue develop a powerful thieves' guild. Is it effortless to balance two such unbalanced-by-the-book characters in the same game? No. Is it worth the effort in order to have genuine differences among classes, within the same class at different levels, and to provide variety of play experience and world-building? Yes. [/QUOTE]
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