Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What do you do without balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 4726625" data-attributes="member: 80487"><p>I have not found it such an issue in superhero games using <em>Marvel Super Heroes</em> loosely, either. I think one reason is the genre. Things that might feel out of place in D&D not only fit, but seem almost necessary. What really matters most is that the player gets to play the character he or she has imagined. I don't use any kind of system to regulate character design, just doing it free-form. It helps to have players who get into the comic-book spirit!</p><p></p><p>Rules-heaviness, I think, has a lot to do with some concepts of balance. Granting that the "character build" aspect of WotC's D&D differs only by degree from mechanical manipulations in old D&D, I think it's a pretty significant degree. New-style players devote <em>way</em> more time and energy to the number-crunching part of the game than anyone I've ever met in an old-style context; it's more like <em>Champions</em> or something!</p><p></p><p>In AD&D, I've found a spread of three levels usually hardly notable, and that characters of at least fourth level can as a rule of thumb often find it worthwhile to join expeditions with characters of up to twice their level. With more risk comes more reward! It pays, of course, to have some idea of what one is getting into; but that lesson should be well learned by then.</p><p></p><p>In D&D, I think it's not very helpful to leave magic items out of the equation. At least pre-3E, that brings in factors such as rarity of items and the dependence of low-level MUs on other classes for a good chance of survival. In my experience, mentioning, "I can do that with a spell!" tends to get treated as an argument for someone else who can use it getting Magic Item X.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4726625, member: 80487"] I have not found it such an issue in superhero games using [i]Marvel Super Heroes[/i] loosely, either. I think one reason is the genre. Things that might feel out of place in D&D not only fit, but seem almost necessary. What really matters most is that the player gets to play the character he or she has imagined. I don't use any kind of system to regulate character design, just doing it free-form. It helps to have players who get into the comic-book spirit! Rules-heaviness, I think, has a lot to do with some concepts of balance. Granting that the "character build" aspect of WotC's D&D differs only by degree from mechanical manipulations in old D&D, I think it's a pretty significant degree. New-style players devote [i]way[/i] more time and energy to the number-crunching part of the game than anyone I've ever met in an old-style context; it's more like [i]Champions[/i] or something! In AD&D, I've found a spread of three levels usually hardly notable, and that characters of at least fourth level can as a rule of thumb often find it worthwhile to join expeditions with characters of up to twice their level. With more risk comes more reward! It pays, of course, to have some idea of what one is getting into; but that lesson should be well learned by then. In D&D, I think it's not very helpful to leave magic items out of the equation. At least pre-3E, that brings in factors such as rarity of items and the dependence of low-level MUs on other classes for a good chance of survival. In my experience, mentioning, "I can do that with a spell!" tends to get treated as an argument for someone else who can use it getting Magic Item X. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do you do without balance?
Top