Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What do you do without balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Calico_Jack73" data-source="post: 4726695" data-attributes="member: 14403"><p>In reference to the original post (I don't have time to read all the replies).</p><p> </p><p>Personally I don't worry about balance at all. IMHO enjoyment of the game doesn't depend on my PC being equal in combat effectiveness (what most people refer to as balance) to another PC. I don't get jealous if another PC is more likely to hit or do more damage. For me the important thing is that I'm playing the character that I want and I'm having fun doing it. Rifts is a good example of a game where this most often becomes a factor. If you want to play a vagabond who knows the streets of Chi-Town like the back of his hand then do it... just don't get upset when you have nowhere near the combat effectiveness of the Glitter Boy player. Play what you want to play... don't worry about what the other players are playing.</p><p> </p><p>I believe it is up to the GM to insert "Times to Shine" for each player. If the GM is only throwing in combat encounters then the vagabond player from the example above is going to get bored and the game will become "un-fun" for them. Now if the GM puts a social encounter where the vagabond has to get in touch with a fence about purchasing some illegal weapons or something then it will be his "Time to Shine". He'll get to use his Intelligence and Streetwise skills to make a difference in storyline... that can be just as if not more satisfying than having more combat effectiveness.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 4726695, member: 14403"] In reference to the original post (I don't have time to read all the replies). Personally I don't worry about balance at all. IMHO enjoyment of the game doesn't depend on my PC being equal in combat effectiveness (what most people refer to as balance) to another PC. I don't get jealous if another PC is more likely to hit or do more damage. For me the important thing is that I'm playing the character that I want and I'm having fun doing it. Rifts is a good example of a game where this most often becomes a factor. If you want to play a vagabond who knows the streets of Chi-Town like the back of his hand then do it... just don't get upset when you have nowhere near the combat effectiveness of the Glitter Boy player. Play what you want to play... don't worry about what the other players are playing. I believe it is up to the GM to insert "Times to Shine" for each player. If the GM is only throwing in combat encounters then the vagabond player from the example above is going to get bored and the game will become "un-fun" for them. Now if the GM puts a social encounter where the vagabond has to get in touch with a fence about purchasing some illegal weapons or something then it will be his "Time to Shine". He'll get to use his Intelligence and Streetwise skills to make a difference in storyline... that can be just as if not more satisfying than having more combat effectiveness. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do you do without balance?
Top