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What do you do without balance?
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<blockquote data-quote="Scribble" data-source="post: 4727156" data-attributes="member: 23977"><p>It's not nonsense, because once the player makes that choice, that's it, he has no choice but to use equipment that is sub par. If someone chooses to be the pitcher, there's no reason he should get a wooden bat, when the third basemen gets a metal one. It's not doing anything for the game. (Especially when the game tells you that the wooden bat is = to the metal one.)</p><p></p><p></p><p></p><p>Not really, because small deviations aren't the problem. And the deviations are generaly small when it comes to stats. The difference between the two subsystems was a major difference (and more importantly it wasn't different in a consistant way.) </p><p></p><p></p><p></p><p>Sure, but that's not what was happening. Like you mention above, I have no issue if one player chooses to make his stats sub-par or uses his equipment in a "faulty" way. I only have an issue when despite what the player does, the equipment doesn't allow them to match.</p><p></p><p></p><p></p><p>There are a few things here that don't work for me.</p><p></p><p>Gary was a genious sure, and came up with a great game, but not all of it was perfect. I'm not sure he entirely understood just how spells would interact with the rest of the rules. 2e and 3e also changed a lot of the original baseline assumptions about spells, which also magnified the difference between the two systems.</p><p></p><p>In my opinion, it wasn't possible for the fighter (and no just the fighter) to "equalize" with the wizard, based on the difference in the equipment (spells vrs non spell.) Spells were just too flexible, powerfull, open to interpretation, and able to bend the rules too much to ever be accounted for properly. They just had too many instances that threw the system way out of whack.</p><p></p><p>So in the end, like I said I don't care if one character ends up being more powerful, or less powerful then another. That's not my goal. I don't care if one player can "play better" then another. That's not my goal either.</p><p></p><p>My goal is just to have the information the system gives me mean something. If I can't achieve an effective baseline from the start, the numbers it gives me are effectively worthless.</p><p></p><p></p><p></p><p></p><p></p><p>RC</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Scribble, post: 4727156, member: 23977"] It's not nonsense, because once the player makes that choice, that's it, he has no choice but to use equipment that is sub par. If someone chooses to be the pitcher, there's no reason he should get a wooden bat, when the third basemen gets a metal one. It's not doing anything for the game. (Especially when the game tells you that the wooden bat is = to the metal one.) Not really, because small deviations aren't the problem. And the deviations are generaly small when it comes to stats. The difference between the two subsystems was a major difference (and more importantly it wasn't different in a consistant way.) Sure, but that's not what was happening. Like you mention above, I have no issue if one player chooses to make his stats sub-par or uses his equipment in a "faulty" way. I only have an issue when despite what the player does, the equipment doesn't allow them to match. There are a few things here that don't work for me. Gary was a genious sure, and came up with a great game, but not all of it was perfect. I'm not sure he entirely understood just how spells would interact with the rest of the rules. 2e and 3e also changed a lot of the original baseline assumptions about spells, which also magnified the difference between the two systems. In my opinion, it wasn't possible for the fighter (and no just the fighter) to "equalize" with the wizard, based on the difference in the equipment (spells vrs non spell.) Spells were just too flexible, powerfull, open to interpretation, and able to bend the rules too much to ever be accounted for properly. They just had too many instances that threw the system way out of whack. So in the end, like I said I don't care if one character ends up being more powerful, or less powerful then another. That's not my goal. I don't care if one player can "play better" then another. That's not my goal either. My goal is just to have the information the system gives me mean something. If I can't achieve an effective baseline from the start, the numbers it gives me are effectively worthless. RC[/QUOTE] [/QUOTE]
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