Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What do you do without balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vyvyan Basterd" data-source="post: 4728316" data-attributes="member: 4892"><p>I can understand this. I'm looking from a slightly skewed viewpoint. I've mostly played combat-centric games, while the games I've played that don't fall in this category are light-hearted to say the least (Paranoia). I haven't experienced some of the serious purely roleplaying games like Hero's Banner.</p><p></p><p>IME, roleplaying in games that are normally combat-centric tend to become collaborative. Since the goal is to overcome another challenge the other players tend to chime in to help the spotlight character achieve their goal. And as DM I support this style for a couple reasons. First, It keeps everyone in the game involved in the scene. You don't get the Shadowrun Decker Syndrome. Second, I believe it actually helps simulate that character's abilities. Most of us real-world folks aren't ranging in the super-human stat range that our characters are. A collaborative effort can help make up for the difference in ability between our PC and ourselves. The player of the character still has the final say as to how his character acts, he just has the benefit of others' input.</p><p></p><p>So it hasn't really ever been an issue for me when there is a disparity outside of combat. But I agree with you completely that problems arise in systems that try to balance combat and non-combat aspects simultaneously.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4728316, member: 4892"] I can understand this. I'm looking from a slightly skewed viewpoint. I've mostly played combat-centric games, while the games I've played that don't fall in this category are light-hearted to say the least (Paranoia). I haven't experienced some of the serious purely roleplaying games like Hero's Banner. IME, roleplaying in games that are normally combat-centric tend to become collaborative. Since the goal is to overcome another challenge the other players tend to chime in to help the spotlight character achieve their goal. And as DM I support this style for a couple reasons. First, It keeps everyone in the game involved in the scene. You don't get the Shadowrun Decker Syndrome. Second, I believe it actually helps simulate that character's abilities. Most of us real-world folks aren't ranging in the super-human stat range that our characters are. A collaborative effort can help make up for the difference in ability between our PC and ourselves. The player of the character still has the final say as to how his character acts, he just has the benefit of others' input. So it hasn't really ever been an issue for me when there is a disparity outside of combat. But I agree with you completely that problems arise in systems that try to balance combat and non-combat aspects simultaneously. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do you do without balance?
Top