Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What do you do without balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 4729013" data-attributes="member: 22779"><p>Disclaimer - I've been gaming pretty much exclusively online through virtual tabletop for about six years now and this is one of my evangelistic topics - <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>IMO, I think that the internet has had one massively huge effect on gaming - the ability to connect to other gamers outside of your circle. Pre-internet, other than maybe some Forum letters in Dragon or some other gaming magazine, it was extremely difficult for the vast majority of gamers to talk about anything related to gaming outside of their group of gamers. </p><p></p><p>SO, groups developed their own playstyles and preferences pretty much in a vacuum distinct from everyone else.</p><p></p><p>Now, you have sites like this one with tens of thousands of members, probably hundreds of thousands of hits and readers per day, certainly per week, all discussing "the game". That has an enormous impact. Rules are discussed, dissected, gone over, folded, spindled and mauled on a daily basis. That right there has a huge effect on someone's personal game. People read these threads, then apply whatever they take away to their own game.</p><p></p><p>But, then there are the higher level discussions outside of specifics - all the sensawunda threads, edition wars, discussions on higher altitude issues like campaign design or "what is a role playing game?" and things like that. All those things get batted back and forth as well.</p><p></p><p>I would say that the average gamer is likely a heck of a lot more informed about the game (whatever game he or she actually plays) than they ever were. If you want to run a game, it's not like you're stumbling around in the dark out of ignorance, you can find a wealth of information on how to run a game that suits your style in minutes.</p><p></p><p>And I think the Internet has become ubiquitous enough in recent years that the average 14 year old just getting into the hobby would have no real problems hopping on, reading forums like EN World or WOTC, or listening to a podcast or on and on and on. </p><p></p><p>So, coming back to your question, I would say that the game designers have to be a lot more aware of what they are doing. If you pump out a crap game, you will find out about it pretty much instantly, and so will everyone else. Gone are the days when you could publish a D&D clone, garner a decent sized following and then never update your rules for twenty years. It just won't work anymore.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4729013, member: 22779"] Disclaimer - I've been gaming pretty much exclusively online through virtual tabletop for about six years now and this is one of my evangelistic topics - :) IMO, I think that the internet has had one massively huge effect on gaming - the ability to connect to other gamers outside of your circle. Pre-internet, other than maybe some Forum letters in Dragon or some other gaming magazine, it was extremely difficult for the vast majority of gamers to talk about anything related to gaming outside of their group of gamers. SO, groups developed their own playstyles and preferences pretty much in a vacuum distinct from everyone else. Now, you have sites like this one with tens of thousands of members, probably hundreds of thousands of hits and readers per day, certainly per week, all discussing "the game". That has an enormous impact. Rules are discussed, dissected, gone over, folded, spindled and mauled on a daily basis. That right there has a huge effect on someone's personal game. People read these threads, then apply whatever they take away to their own game. But, then there are the higher level discussions outside of specifics - all the sensawunda threads, edition wars, discussions on higher altitude issues like campaign design or "what is a role playing game?" and things like that. All those things get batted back and forth as well. I would say that the average gamer is likely a heck of a lot more informed about the game (whatever game he or she actually plays) than they ever were. If you want to run a game, it's not like you're stumbling around in the dark out of ignorance, you can find a wealth of information on how to run a game that suits your style in minutes. And I think the Internet has become ubiquitous enough in recent years that the average 14 year old just getting into the hobby would have no real problems hopping on, reading forums like EN World or WOTC, or listening to a podcast or on and on and on. So, coming back to your question, I would say that the game designers have to be a lot more aware of what they are doing. If you pump out a crap game, you will find out about it pretty much instantly, and so will everyone else. Gone are the days when you could publish a D&D clone, garner a decent sized following and then never update your rules for twenty years. It just won't work anymore. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do you do without balance?
Top