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What do you do without balance?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4730132" data-attributes="member: 5143"><p>I disagree. The reason I stopped playing RIFTS was exactly because of the balance issues. I attempted to run a number of games and they all fell apart the same way:</p><p></p><p>"The enemy hits you with a long ranged missile. It explodes and catches...looks like the whole party. It does 70 MDC. That kills the Vagabond and the Street Rat who aren't wearing armor immediately. You are vaporized. The Coalition Soldier is wearing...50 MDC armor. I guess that vaporized you too. As for the Glitterboy and the Megajuicer. Well, you take 70 MDC damage from your 700."</p><p></p><p>Then everyone got frustrated at having to role up new characters. I got annoyed at having to come up with entirely new plots that involved the new characters.</p><p></p><p>Thus, I started having to carefully screen the characters that people played in my games in order to maintain the balance. Unfortunately, that takes a LOT of work. Especially with the power gamers I had in my group. I'd spend most of my week answering phone calls from a friend of mine who would call me up and say, "Can I be a Rahu-man with custom crafted Glitterboy armor with 4 arms?" 3 times a week. Only to say no each and every time. Then he'd come back with some other stupidly powerful character and I'd have to say no yet again.</p><p></p><p>I realized it was easier just to run 3.5e D&D, which wasn't completely balanced, but was WAY closer than RIFTS.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4730132, member: 5143"] I disagree. The reason I stopped playing RIFTS was exactly because of the balance issues. I attempted to run a number of games and they all fell apart the same way: "The enemy hits you with a long ranged missile. It explodes and catches...looks like the whole party. It does 70 MDC. That kills the Vagabond and the Street Rat who aren't wearing armor immediately. You are vaporized. The Coalition Soldier is wearing...50 MDC armor. I guess that vaporized you too. As for the Glitterboy and the Megajuicer. Well, you take 70 MDC damage from your 700." Then everyone got frustrated at having to role up new characters. I got annoyed at having to come up with entirely new plots that involved the new characters. Thus, I started having to carefully screen the characters that people played in my games in order to maintain the balance. Unfortunately, that takes a LOT of work. Especially with the power gamers I had in my group. I'd spend most of my week answering phone calls from a friend of mine who would call me up and say, "Can I be a Rahu-man with custom crafted Glitterboy armor with 4 arms?" 3 times a week. Only to say no each and every time. Then he'd come back with some other stupidly powerful character and I'd have to say no yet again. I realized it was easier just to run 3.5e D&D, which wasn't completely balanced, but was WAY closer than RIFTS. [/QUOTE]
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