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What do you do without balance?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4731156" data-attributes="member: 5143"><p>It doesn't invalidate them. However, I'd like to see these games in action. We tried running a good 5 or 6 RIFTS campaigns and after having problems with all of them, we gave up entirely. I still love the RIFTS universe, but since I started playing it I've had the same recommendation to anyone running the game, "RIFTS works well if you use another system that is more balanced in order to play in the RIFTS world. Either that or you specifically restrict your players to a narrow band of RCC/OCCs. Like: You can all be humans or SDC creatures only and you can take armor, weapons, and OCCs from Mercenaries and the Main Rule Book only." Then you can have a pretty fun game because everyone is on the same level.</p><p></p><p>My guess is that the reason these unbalanced games work is because the players are put into situations where their powers don't matter at all. If the game revolves around interpersonal relationships(like the one really successful RIFTS game I've heard about did) then it doesn't matter if one player is a dragon and the other a street rat. It only matters whether one or the other can win the love of the woman they both care about.</p><p></p><p>If the challenges you face end up making most of your powers useless, then it creates a sort of balance. But people still want at least a semblance of balance.</p><p></p><p>The RIFTS game I was referring to was run by a friend of mine that I didn't play in. However, we had a conversation about RIFTS and I told him it was broken and he said he didn't see that at all. His game had worked fine. I asked him how he did it considering all my games had ended so badly. He basically told me that it was about the characters and the interactions between them. I asked how his party worked when they fought a real enemy, like say they needed to fight a bunch of SAMAS suits of armor who can fly, are fast, and have long ranged weapons. He basically told me that he'd never use that as an enemy because it would completely destroy some of the characters. The couple of times he's ran a battle at all, the combat characters have participated while everyone else hid. He purposefully didn't fire at any of the weak characters. But a couple of his players hated combats, so there had been about 3 or 4 combats in multiple years of running his game.</p><p></p><p>Sure, in cases like that, where you aren't even using the rules, the imbalances in the rules don't matter.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4731156, member: 5143"] It doesn't invalidate them. However, I'd like to see these games in action. We tried running a good 5 or 6 RIFTS campaigns and after having problems with all of them, we gave up entirely. I still love the RIFTS universe, but since I started playing it I've had the same recommendation to anyone running the game, "RIFTS works well if you use another system that is more balanced in order to play in the RIFTS world. Either that or you specifically restrict your players to a narrow band of RCC/OCCs. Like: You can all be humans or SDC creatures only and you can take armor, weapons, and OCCs from Mercenaries and the Main Rule Book only." Then you can have a pretty fun game because everyone is on the same level. My guess is that the reason these unbalanced games work is because the players are put into situations where their powers don't matter at all. If the game revolves around interpersonal relationships(like the one really successful RIFTS game I've heard about did) then it doesn't matter if one player is a dragon and the other a street rat. It only matters whether one or the other can win the love of the woman they both care about. If the challenges you face end up making most of your powers useless, then it creates a sort of balance. But people still want at least a semblance of balance. The RIFTS game I was referring to was run by a friend of mine that I didn't play in. However, we had a conversation about RIFTS and I told him it was broken and he said he didn't see that at all. His game had worked fine. I asked him how he did it considering all my games had ended so badly. He basically told me that it was about the characters and the interactions between them. I asked how his party worked when they fought a real enemy, like say they needed to fight a bunch of SAMAS suits of armor who can fly, are fast, and have long ranged weapons. He basically told me that he'd never use that as an enemy because it would completely destroy some of the characters. The couple of times he's ran a battle at all, the combat characters have participated while everyone else hid. He purposefully didn't fire at any of the weak characters. But a couple of his players hated combats, so there had been about 3 or 4 combats in multiple years of running his game. Sure, in cases like that, where you aren't even using the rules, the imbalances in the rules don't matter. [/QUOTE]
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