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What do you do without balance?
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<blockquote data-quote="Hussar" data-source="post: 4731915" data-attributes="member: 22779"><p>Let's move away a second from comic books, because that never seems to work in balance discussions. Let's move over for a second to the Harry Potter universe.</p><p></p><p>Here is a universe where things are absolutely not balanced. A wizard is incredibly more powerful than any muggle and capable of pretty much wiping out the world of muggles if they set their mind to it. There is nothing a muggle could do that a wizard could not do faster/better/easier.</p><p></p><p>So, if you were to make a Harry Potter 'verse game, would you bother including Muggle as a PC character concept? Perhaps Squib? Or would you limit that to NPC's and all PC's are wizards?</p><p></p><p>Or, look at Battletech. The entire concept of the game is that you will play a Mechwarrior. In the RPG, you cannot really play anything other than a Mechwarrior - a pilot of a giant fighting robot. </p><p></p><p>Would the game be enhanced by adding in these much weaker options? Playing a merchant in Mechwarrior might be interesting, I suppose, but, it would be very difficult. You'd be relagated to the sidelines an awful lot, same as the Muggle. </p><p></p><p>So, yeah, you could write your campaign so that the Muggle or the merchant has something to do, but, it's going to be an uphill battle that the game does not help you with.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4731915, member: 22779"] Let's move away a second from comic books, because that never seems to work in balance discussions. Let's move over for a second to the Harry Potter universe. Here is a universe where things are absolutely not balanced. A wizard is incredibly more powerful than any muggle and capable of pretty much wiping out the world of muggles if they set their mind to it. There is nothing a muggle could do that a wizard could not do faster/better/easier. So, if you were to make a Harry Potter 'verse game, would you bother including Muggle as a PC character concept? Perhaps Squib? Or would you limit that to NPC's and all PC's are wizards? Or, look at Battletech. The entire concept of the game is that you will play a Mechwarrior. In the RPG, you cannot really play anything other than a Mechwarrior - a pilot of a giant fighting robot. Would the game be enhanced by adding in these much weaker options? Playing a merchant in Mechwarrior might be interesting, I suppose, but, it would be very difficult. You'd be relagated to the sidelines an awful lot, same as the Muggle. So, yeah, you could write your campaign so that the Muggle or the merchant has something to do, but, it's going to be an uphill battle that the game does not help you with. [/QUOTE]
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