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What do you do without balance?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4732720" data-attributes="member: 19675"><p>Another game that didn't care much for balance after PC creation was the first incarnation of Stormbringer.</p><p></p><p>Race was determined with a percentile roll. Why? In order to simulate the vast disparity in power that shows up between some of the races in the Elric books, the game designers made some races much more powerful than others. The system's sole consideration of balance, then, was of equal opportunity to make a good roll.</p><p></p><p>Melniboneans and Pan Tangians were incredibly powerful. However, you only had a 1% chance of being a Melnibonean and a 2 or 3% chance of being Pan Tangian.</p><p></p><p>How did this work if someone rolled that luckily? That Melnibonean or Pan Tangian was pressed into service as the guy supplying all the magical goodies to the rest of the party. That also meant that he took all the risks associated with binding a Demon, Virtue or Elemental into an object. Fail that control roll, and...</p><p></p><p>Another one to look at would be Classic Traveller. A player could take his PC through career paths several times until mustering out or getting killed. This meant that starting PCs could have a wide range of starting wealth, skills and equipment.</p><p></p><p>Were these games fun? Heck yeah!</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4732720, member: 19675"] Another game that didn't care much for balance after PC creation was the first incarnation of Stormbringer. Race was determined with a percentile roll. Why? In order to simulate the vast disparity in power that shows up between some of the races in the Elric books, the game designers made some races much more powerful than others. The system's sole consideration of balance, then, was of equal opportunity to make a good roll. Melniboneans and Pan Tangians were incredibly powerful. However, you only had a 1% chance of being a Melnibonean and a 2 or 3% chance of being Pan Tangian. How did this work if someone rolled that luckily? That Melnibonean or Pan Tangian was pressed into service as the guy supplying all the magical goodies to the rest of the party. That also meant that he took all the risks associated with binding a Demon, Virtue or Elemental into an object. Fail that control roll, and... Another one to look at would be Classic Traveller. A player could take his PC through career paths several times until mustering out or getting killed. This meant that starting PCs could have a wide range of starting wealth, skills and equipment. Were these games fun? Heck yeah! [/QUOTE]
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