Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What do you do without balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 4733446" data-attributes="member: 2209"><p>I'm much more of the view that as a group game I don't want PCs to be significantly out of the action for long periods of time.</p><p></p><p>Fighting is as you say an important aspect of heroic fantasy and I will say IMO an important part of the game. I want all PCs involved in the combats.</p><p>So I want balance in PC combat abilities.</p><p></p><p>For example, I think it is a design flaw that 3e rogues biggest combat ability of sneak attack does not work against undead and constructs, the typical guardians of recently uncovered ancient dungeons and not uncommon typical D&D adversaries. It leads to a PC being marginalized in a common D&D scenario. I do not think the opportunity to shine on deactivating traps fixes the problem. This would be the same as a wizard would be in an anti-magic zone and a cleric would be in a plane cut off from divine magic.</p><p></p><p>As an occasional situation dealing with such adversities would be a fine experience and challenge, but the more the marginalization happens the less competent and heroic the PC feels and therefore the less fun I feel it is for PCs.</p><p></p><p>I still feel it is a design issue and not just a DM issue.</p><p></p><p>Shadowrun designs in an opportunity for deckers and mages to thrive exclusively and shine through cyberspace and astral space. A DM can give the opportunities for these PCs to thrive by including elements of the adventure that can be solved through cyber or astral space. A PC can take the opportunity presented and thrive.</p><p></p><p>This for me is not the ideal, it is a problem. While the decker is doing his cyber run, the rest of the PCs are not. They could be doing other things, in which case the DM is splitting his time, or they could wait for the decker to finish and rejoin the group. I like Shadowrun and its astral space concepts, but I do not like how the game design effectively leads to a group splitting for solo adventures.</p><p></p><p>A DM and players can work around these problems, but they are inherent in the design and must be addressed if you don't want the problems of PCs being left on the sidelines for significant portions of the game.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4733446, member: 2209"] I'm much more of the view that as a group game I don't want PCs to be significantly out of the action for long periods of time. Fighting is as you say an important aspect of heroic fantasy and I will say IMO an important part of the game. I want all PCs involved in the combats. So I want balance in PC combat abilities. For example, I think it is a design flaw that 3e rogues biggest combat ability of sneak attack does not work against undead and constructs, the typical guardians of recently uncovered ancient dungeons and not uncommon typical D&D adversaries. It leads to a PC being marginalized in a common D&D scenario. I do not think the opportunity to shine on deactivating traps fixes the problem. This would be the same as a wizard would be in an anti-magic zone and a cleric would be in a plane cut off from divine magic. As an occasional situation dealing with such adversities would be a fine experience and challenge, but the more the marginalization happens the less competent and heroic the PC feels and therefore the less fun I feel it is for PCs. I still feel it is a design issue and not just a DM issue. Shadowrun designs in an opportunity for deckers and mages to thrive exclusively and shine through cyberspace and astral space. A DM can give the opportunities for these PCs to thrive by including elements of the adventure that can be solved through cyber or astral space. A PC can take the opportunity presented and thrive. This for me is not the ideal, it is a problem. While the decker is doing his cyber run, the rest of the PCs are not. They could be doing other things, in which case the DM is splitting his time, or they could wait for the decker to finish and rejoin the group. I like Shadowrun and its astral space concepts, but I do not like how the game design effectively leads to a group splitting for solo adventures. A DM and players can work around these problems, but they are inherent in the design and must be addressed if you don't want the problems of PCs being left on the sidelines for significant portions of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do you do without balance?
Top