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What do you do without balance?
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<blockquote data-quote="Ydars" data-source="post: 4734574" data-attributes="member: 62992"><p>I have just finished playing a Rogue (Rog9/Wiz4) in our 3.5 campaign and had a blast but I used feats like Vexing Flanker to push up my attack bonus (+4 when flanking) and also the feats mentioned above from Dungeonscape to allow me to do half sneak attack damage to constructs/undead. My other tactic was to cast persistent blade and get it to attack AC10 (aid another) and give me +2 to hit for a total of +6.</p><p> </p><p>I also had a wizard level from very low level, so that I had other uses and learned as many 1st level spells as I could. I used to save one party member per session from death using benign transposition or I used ray of enfeeblement or clumsiness to nerf the enemy and then cut loose with my combat ability.</p><p> </p><p>The thing that really made my character cool though was having a spell storing rapier. I would charge it up with shocking grasp (5d6 damage because I had practised spell-caster feat: +4 to caster level) and I routinely managed to one-shot the enemy wizards by the end as I was doing 12d6 damage in one hit (5d6 shocking grasp, 5d6 flanking bonus, 1d6 rapier, 1d6 acid +2, for str and magic). </p><p> </p><p>Being able to cast invisibility by the end was also good as I could really creep up and batter the opposition from behind.</p><p> </p><p>Having said this, playing a straight Rogue would not have been half as much fun, particularly as our DM did not really like traps etc, if I hadn't had wizard levels.</p><p> </p><p>I like how Pathfinder has made sneak attack available to hit all creatures, with very few immune and think this simple fix makes Rogues much more viable.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4734574, member: 62992"] I have just finished playing a Rogue (Rog9/Wiz4) in our 3.5 campaign and had a blast but I used feats like Vexing Flanker to push up my attack bonus (+4 when flanking) and also the feats mentioned above from Dungeonscape to allow me to do half sneak attack damage to constructs/undead. My other tactic was to cast persistent blade and get it to attack AC10 (aid another) and give me +2 to hit for a total of +6. I also had a wizard level from very low level, so that I had other uses and learned as many 1st level spells as I could. I used to save one party member per session from death using benign transposition or I used ray of enfeeblement or clumsiness to nerf the enemy and then cut loose with my combat ability. The thing that really made my character cool though was having a spell storing rapier. I would charge it up with shocking grasp (5d6 damage because I had practised spell-caster feat: +4 to caster level) and I routinely managed to one-shot the enemy wizards by the end as I was doing 12d6 damage in one hit (5d6 shocking grasp, 5d6 flanking bonus, 1d6 rapier, 1d6 acid +2, for str and magic). Being able to cast invisibility by the end was also good as I could really creep up and batter the opposition from behind. Having said this, playing a straight Rogue would not have been half as much fun, particularly as our DM did not really like traps etc, if I hadn't had wizard levels. I like how Pathfinder has made sneak attack available to hit all creatures, with very few immune and think this simple fix makes Rogues much more viable. [/QUOTE]
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