Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What do you do without balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ydars" data-source="post: 4734878" data-attributes="member: 62992"><p>What makes the sneak attack thing SO annoying is that it really kicks in at precisely the time (ca 11th level: because so many CR11+ monsters are undead or constructs) when magic is also starting to sideline the Rogue outside of combat as well. It really is poor design and something I am glad that both Pathfinder and 4E have fixed.</p><p> </p><p>I also see NO logic to nerfing sneak attacks but letting fighters continue to be good fighters against the same foes. Has anyone around here ever actually ever hit a tree or a boulder with a sword? I have, and the result is a broken sword after about 3-7 swings. There is even one famous video where a fully sharp and very expensive (and authentically made Del Tin) sword is used to attack bamboo and is wielded by an expert swordman (John Curtis) who then proceeds to break his sword by hitting the bamboo at a slightly wrong angle. This just shows how fragile the average blade was and how silly the idea of fighting constructs is.</p><p> </p><p>Similarly, fighting undead would actually be impossible because most of the rules of sword-fighting are predicated on the idea that the other person is afraid of getting killed: if they aren't, because they can't feel anything or are mindless undead who know no fear, then they would VIOLATE the living combatant very quickly.</p><p> </p><p>So I don't think the so called "realism" of D&D is very realistic at all, and we are applying different standards to different character classes. It is simply because the people who write the game have NO idea about the practical realities of sword/axe/polearm combat: for the love of Micheal, we actually think a Longsword is a one handed weapon whereas historically it CANNOT be wielded one-handed. I mention this as one example of where D&D has a certain code of "accepted lore" about many things that is completely ahistorical and wrong.</p><p> </p><p>I always think of sneak attack as striking vital areas not stabbing organs. In an undead, this is a weak and unprotected joint or a rotting limb or the sense organ. In a construct, it is a fissure or maybe a valve or magical symbol required for animation, or perhaps the gem that holds the life-force or animation magic for the construct.</p><p> </p><p>Sorry for the rant, but I have had an interesting year PLAYING, which many DMs never do: before this I almost exclusively DMed and all my playing experience was limited to a few sessions here and there between my own campaigns. For the first time, I have really got into playing and I think I will be a much better DM as a result. I feel alot of the "realism" and "I don't like this class or that ability" arguments come from DMs who have forgotten or never knew what it is actually like to PLAY.</p><p> </p><p>Try playing a class for 12 levels where your major abilities are stymied on a regular basis and you will understand what "real" and "balanced" actually FEELS like.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4734878, member: 62992"] What makes the sneak attack thing SO annoying is that it really kicks in at precisely the time (ca 11th level: because so many CR11+ monsters are undead or constructs) when magic is also starting to sideline the Rogue outside of combat as well. It really is poor design and something I am glad that both Pathfinder and 4E have fixed. I also see NO logic to nerfing sneak attacks but letting fighters continue to be good fighters against the same foes. Has anyone around here ever actually ever hit a tree or a boulder with a sword? I have, and the result is a broken sword after about 3-7 swings. There is even one famous video where a fully sharp and very expensive (and authentically made Del Tin) sword is used to attack bamboo and is wielded by an expert swordman (John Curtis) who then proceeds to break his sword by hitting the bamboo at a slightly wrong angle. This just shows how fragile the average blade was and how silly the idea of fighting constructs is. Similarly, fighting undead would actually be impossible because most of the rules of sword-fighting are predicated on the idea that the other person is afraid of getting killed: if they aren't, because they can't feel anything or are mindless undead who know no fear, then they would VIOLATE the living combatant very quickly. So I don't think the so called "realism" of D&D is very realistic at all, and we are applying different standards to different character classes. It is simply because the people who write the game have NO idea about the practical realities of sword/axe/polearm combat: for the love of Micheal, we actually think a Longsword is a one handed weapon whereas historically it CANNOT be wielded one-handed. I mention this as one example of where D&D has a certain code of "accepted lore" about many things that is completely ahistorical and wrong. I always think of sneak attack as striking vital areas not stabbing organs. In an undead, this is a weak and unprotected joint or a rotting limb or the sense organ. In a construct, it is a fissure or maybe a valve or magical symbol required for animation, or perhaps the gem that holds the life-force or animation magic for the construct. Sorry for the rant, but I have had an interesting year PLAYING, which many DMs never do: before this I almost exclusively DMed and all my playing experience was limited to a few sessions here and there between my own campaigns. For the first time, I have really got into playing and I think I will be a much better DM as a result. I feel alot of the "realism" and "I don't like this class or that ability" arguments come from DMs who have forgotten or never knew what it is actually like to PLAY. Try playing a class for 12 levels where your major abilities are stymied on a regular basis and you will understand what "real" and "balanced" actually FEELS like. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What do you do without balance?
Top