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What do you do without balance?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4741397" data-attributes="member: 19675"><p>No, I understood you perfectly.</p><p> </p><p></p><p>But in every one of those cases, the heroes' weapons were either not used or not used as weapons, therefore how much damage weapons do or don't do to constructs is IMMATERIAL.</p><p></p><p>In addition, your argument has a flaw: we're not nerfing the Rogue's non-sneak attack damage in favor of the Fighter's attacks. His weapon damage is as unaltered as the Fighter's is. It just so happens that most warrior types choose to use heavier weapons. Any defense that would render a Rogue's weapons useless would likely render the Fighter's equally moot.</p><p></p><p>What the designers are nerfing is the Rogue's sneak attack damage ONLY- that damage based upon exploiting anatomical weaknesses that constructs generally don't have, at least insofar as the run-of-the-mill Rogue.</p><p></p><p>Now, given what I've said about constructs in previous posts, I can see making it a HR that Constructs don't have HP that can be affected by weapons at all, and only take damage from supernatural effects (spells, psionics, weapon enhancements) and/or by meeting Construct-specific destruction rules similar to destroying relics or artifacts.</p><p></p><p>(Which, arguably, they should be anyway.)</p><p></p><p>Under such a HR, a Construct would have a particular weakness defined in the MM or by the DM- a Talosian heel, an erasable Symbol, a pryable gem, a jamable gear, etc.- and weapons have no effect upon them beyond whatever enchantments exist upon them.</p><p></p><p>To figure out such a weak spot would be a task for a Bardic Knowledge, UMD, or Knowledge: Arcana roll, DC dependent upon the particular Construct in question.</p><p></p><p> </p><p></p><p>No, you can win if you simply don't get hit while attacking/exploiting whatever weakness it may have (I remember a boxer who almost pulled that off versus Mike Tyson, FWIW). That either means being extremely agile OR attacking from range.</p><p></p><p></p><p></p><p>Again, defense isn't merely about taking or turning a blow. It is also about avoiding blows.</p><p> </p><p> </p><p></p><p>The magic that animates it.</p><p> </p><p></p><p> </p><p></p><p>You mean like fireballs, flying 10 ton reptiles, 20 ton insects, shapechanging, astral projection, beings of pure Chaos, going to the elemental plane of water, non-functioning gunpowder, etc?</p><p></p><p>Simply put, you have to find your own particular line in the sand- the line beyond which your willing sense of disbelief is getting violated- and try not to cross it too often.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4741397, member: 19675"] No, I understood you perfectly. But in every one of those cases, the heroes' weapons were either not used or not used as weapons, therefore how much damage weapons do or don't do to constructs is IMMATERIAL. In addition, your argument has a flaw: we're not nerfing the Rogue's non-sneak attack damage in favor of the Fighter's attacks. His weapon damage is as unaltered as the Fighter's is. It just so happens that most warrior types choose to use heavier weapons. Any defense that would render a Rogue's weapons useless would likely render the Fighter's equally moot. What the designers are nerfing is the Rogue's sneak attack damage ONLY- that damage based upon exploiting anatomical weaknesses that constructs generally don't have, at least insofar as the run-of-the-mill Rogue. Now, given what I've said about constructs in previous posts, I can see making it a HR that Constructs don't have HP that can be affected by weapons at all, and only take damage from supernatural effects (spells, psionics, weapon enhancements) and/or by meeting Construct-specific destruction rules similar to destroying relics or artifacts. (Which, arguably, they should be anyway.) Under such a HR, a Construct would have a particular weakness defined in the MM or by the DM- a Talosian heel, an erasable Symbol, a pryable gem, a jamable gear, etc.- and weapons have no effect upon them beyond whatever enchantments exist upon them. To figure out such a weak spot would be a task for a Bardic Knowledge, UMD, or Knowledge: Arcana roll, DC dependent upon the particular Construct in question. No, you can win if you simply don't get hit while attacking/exploiting whatever weakness it may have (I remember a boxer who almost pulled that off versus Mike Tyson, FWIW). That either means being extremely agile OR attacking from range. Again, defense isn't merely about taking or turning a blow. It is also about avoiding blows. The magic that animates it. You mean like fireballs, flying 10 ton reptiles, 20 ton insects, shapechanging, astral projection, beings of pure Chaos, going to the elemental plane of water, non-functioning gunpowder, etc? Simply put, you have to find your own particular line in the sand- the line beyond which your willing sense of disbelief is getting violated- and try not to cross it too often. [/QUOTE]
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