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What do you eat/drink?
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<blockquote data-quote="justanobody" data-source="post: 4592281" data-attributes="member: 70778"><p>Now that raises and interesting in-game thing. This eating/drinking contest of the urchin, did it lead to any local patrons actually befriending the hobgoblin so that the party could have beneficial gains from this parlor game? Maybe a contact impressed that woudl divulge information to them after a few more drinks or anything like that?</p><p></p><p>I have always ocnsidered such as quite possible to create an atmosphere in the game which, not to derail my own thread, seems lacking in 4th with its skill challenges and skill checks, as well older editions where this roleplaying of eating and drinking can lead to the same information and outcome but offer a more enjoyable look at the world the characters are a part of.</p><p></p><p>All editions assume you eat through survival/tracking and similar skills/activites, but through the use of actual detail in them I think food itself brings a very high potential for bringing players into the world and getting their own creative juices, as well as other juices depending on the description of the food, flowing as it were.</p><p></p><p>The flavors of Al Qadim mentioned above, as well as Athas, seems to draw you into the world more to fel you are a part of it and help to set the mood of not only the local tavern or your own campsite for the night, but the world and connect the playes to their characters mentaly by being able to take a small part of the surroundings of the characters in for themselves. While you cannot kill orcs, you can have venison.</p><p></p><p>Most often the people of a world are described somewhat and a little of the culture, but I miss games that delve deeper into the cultures such as regional foods and drinks.</p><p></p><p>I like the buff beers, and seems an interesting side-effect of fermentation process combined with blessing of the drinkns, that would make me push the DM for more information on it to actual show the DM appreciation for their efforts of their creations, and think that is something many people need to look more into bringing into their games these days that may have been lost.</p><p></p><p>The one drink I did serve to players was home made blackberry wine for them to try when they went into a halfling village that was famous for it. Some enjoyed it and others despised it, which is the norm with spirits as they don't agree with everoyne, but the players could actually get a sense of what their characters and the rest of the world saw in this drink, and used that in character for personal tastes, and to create a side-trek about this wine and a story was created from it where they PCs were hired to defend the vintnor from raids to steal the process and recipe. The only problem the PCs had with this food related missions was the bonus reward for their services of trying to transport a drum of wine away in their cart and only a single horse to pull it. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="justanobody, post: 4592281, member: 70778"] Now that raises and interesting in-game thing. This eating/drinking contest of the urchin, did it lead to any local patrons actually befriending the hobgoblin so that the party could have beneficial gains from this parlor game? Maybe a contact impressed that woudl divulge information to them after a few more drinks or anything like that? I have always ocnsidered such as quite possible to create an atmosphere in the game which, not to derail my own thread, seems lacking in 4th with its skill challenges and skill checks, as well older editions where this roleplaying of eating and drinking can lead to the same information and outcome but offer a more enjoyable look at the world the characters are a part of. All editions assume you eat through survival/tracking and similar skills/activites, but through the use of actual detail in them I think food itself brings a very high potential for bringing players into the world and getting their own creative juices, as well as other juices depending on the description of the food, flowing as it were. The flavors of Al Qadim mentioned above, as well as Athas, seems to draw you into the world more to fel you are a part of it and help to set the mood of not only the local tavern or your own campsite for the night, but the world and connect the playes to their characters mentaly by being able to take a small part of the surroundings of the characters in for themselves. While you cannot kill orcs, you can have venison. Most often the people of a world are described somewhat and a little of the culture, but I miss games that delve deeper into the cultures such as regional foods and drinks. I like the buff beers, and seems an interesting side-effect of fermentation process combined with blessing of the drinkns, that would make me push the DM for more information on it to actual show the DM appreciation for their efforts of their creations, and think that is something many people need to look more into bringing into their games these days that may have been lost. The one drink I did serve to players was home made blackberry wine for them to try when they went into a halfling village that was famous for it. Some enjoyed it and others despised it, which is the norm with spirits as they don't agree with everoyne, but the players could actually get a sense of what their characters and the rest of the world saw in this drink, and used that in character for personal tastes, and to create a side-trek about this wine and a story was created from it where they PCs were hired to defend the vintnor from raids to steal the process and recipe. The only problem the PCs had with this food related missions was the bonus reward for their services of trying to transport a drum of wine away in their cart and only a single horse to pull it. :] [/QUOTE]
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