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What do you expect from the Epic Level Handbook?
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<blockquote data-quote="Slaachma'jur" data-source="post: 148287" data-attributes="member: 4017"><p><strong>Epic thoughts</strong></p><p></p><p>I think there is a question of scale here. I can see epic, heroic characters working in a very high fantasy setting a still having campaign potential, but I think it's this trend toward raising the bar that concerns me. In a particular campaign the GM should have I fair indication of the power level of "legendary heroes", and that that level tends to be pretty fixed. Ie. while characters can certainly become peers of these few, you really shouldn't get a lot of out-legending or else things get silly.</p><p></p><p>The problem is that if you design a setting supporting extremely high level characters, its fairly inplausable to have the low levels doing anything important, at least reasonalby. "What the imperial seal has been stolen and we're sending them (indicates 15th level characters), why don't we get some heroes with some <em>experience</em> "</p><p></p><p>Plus you know that Elmunchkinster will have to be epiced up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p>But hey, there's always stuff to use, just a question of how much...</p></blockquote><p></p>
[QUOTE="Slaachma'jur, post: 148287, member: 4017"] [b]Epic thoughts[/b] I think there is a question of scale here. I can see epic, heroic characters working in a very high fantasy setting a still having campaign potential, but I think it's this trend toward raising the bar that concerns me. In a particular campaign the GM should have I fair indication of the power level of "legendary heroes", and that that level tends to be pretty fixed. Ie. while characters can certainly become peers of these few, you really shouldn't get a lot of out-legending or else things get silly. The problem is that if you design a setting supporting extremely high level characters, its fairly inplausable to have the low levels doing anything important, at least reasonalby. "What the imperial seal has been stolen and we're sending them (indicates 15th level characters), why don't we get some heroes with some [I]experience[/I] " Plus you know that Elmunchkinster will have to be epiced up :mad: But hey, there's always stuff to use, just a question of how much... [/QUOTE]
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