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General Tabletop Discussion
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What do you expect/hope to see in future playtest packets? (+)
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<blockquote data-quote="Remathilis" data-source="post: 9032270" data-attributes="member: 7635"><p>They are going to have to give us some major spell revisions soon. We've had about a dozen spells either redone or added, and the nature of three spell lists have been morphing (as spells are being carved out and given back to classes as exclusives). They are going to need to do a playtest that I assume will include the following:</p><p></p><p>1. Updated Arcane, Divine, and Primal Spell lists</p><p>2. Updated versions of any class exclusive spells they are carving out (vicious mockery, hunter's mark, find steed)</p><p>3. Updated versions of the most problematic spells (shield, fireball, simulacrum, polymorph)</p><p>4. Updated versions of any horribly bad spells they haven't yet touched (true strike, etc)</p><p>5. Any playtest spells that they already did, but are making further changes to</p><p></p><p>I would expect about 30 spells or so, give or take, to show what they are doing to get magic spells better under control. We've seen some of that (guidance, barkskin, smites) but I think we need more. It's awfully hard to gauge, for example, how bad sorcerous burst is when we still have the gold standard of AoE (fireball) overtuned beyond comprehension.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9032270, member: 7635"] They are going to have to give us some major spell revisions soon. We've had about a dozen spells either redone or added, and the nature of three spell lists have been morphing (as spells are being carved out and given back to classes as exclusives). They are going to need to do a playtest that I assume will include the following: 1. Updated Arcane, Divine, and Primal Spell lists 2. Updated versions of any class exclusive spells they are carving out (vicious mockery, hunter's mark, find steed) 3. Updated versions of the most problematic spells (shield, fireball, simulacrum, polymorph) 4. Updated versions of any horribly bad spells they haven't yet touched (true strike, etc) 5. Any playtest spells that they already did, but are making further changes to I would expect about 30 spells or so, give or take, to show what they are doing to get magic spells better under control. We've seen some of that (guidance, barkskin, smites) but I think we need more. It's awfully hard to gauge, for example, how bad sorcerous burst is when we still have the gold standard of AoE (fireball) overtuned beyond comprehension. [/QUOTE]
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