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What Do You Expect of Published Adventures?
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<blockquote data-quote="Jacob Lewis" data-source="post: 8538971" data-attributes="member: 6667921"><p>Adventures need to be written for players and organized for dungeon masters.</p><p></p><p>As a player, I don't want an adventure telling me a story where my character is more of a casual observer along for the ride than an active participant. Don't make the DM read me pages of backstory and setup then ask me what I want to do next. And I don't want to meet a cast of dozens more interesting and complex than the entire party. </p><p></p><p>As a DM, organize the adventure so I can run it with the least amount of flipping pages and reading ahead. Summarize it up front so I know what to expect, and tell me how the book is organized so I know where to look when I need something fast. Give me a toolbox, not a script. You don't know my players or my characters, so just give me some ideas and suggestions. But leave the rest to me with the tools needed in one place.</p><p></p><p>And if you're going to have nice maps for combat encounters, how about making them available for my table and minis, too! I will pay extra for accessories like battle maps and pawns/minis for my favorite adventures. I feel like I'm still owed for some of the later 3.5 edition mods when they introduced more tactical encounters with maps, and most if not all of 4e. The tiles don't count. They slid around too much and didn't connect.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 8538971, member: 6667921"] Adventures need to be written for players and organized for dungeon masters. As a player, I don't want an adventure telling me a story where my character is more of a casual observer along for the ride than an active participant. Don't make the DM read me pages of backstory and setup then ask me what I want to do next. And I don't want to meet a cast of dozens more interesting and complex than the entire party. As a DM, organize the adventure so I can run it with the least amount of flipping pages and reading ahead. Summarize it up front so I know what to expect, and tell me how the book is organized so I know where to look when I need something fast. Give me a toolbox, not a script. You don't know my players or my characters, so just give me some ideas and suggestions. But leave the rest to me with the tools needed in one place. And if you're going to have nice maps for combat encounters, how about making them available for my table and minis, too! I will pay extra for accessories like battle maps and pawns/minis for my favorite adventures. I feel like I'm still owed for some of the later 3.5 edition mods when they introduced more tactical encounters with maps, and most if not all of 4e. The tiles don't count. They slid around too much and didn't connect. [/QUOTE]
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