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What do you fill your DM's folder with?
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<blockquote data-quote="brunswick" data-source="post: 5114089" data-attributes="member: 70189"><p>I always make sure to have a few GM sheets handy containing:</p><p> </p><p>(i) Summaries of the Party Members (Defenses, HPs, Passive Skill Totals) so I dont have to keep asking them their AC, Passive Perception or whatever,</p><p>(ii) A list of Powers, by Character, so that I dont have to either constantly ask the player what the Power does and/or look up the rulebook. I make a point of reviewing this before the game starts so that I am pretty familiar with what everyone can do,</p><p>(iii) A GMs time log so I can flag passing rounds, minutes, hours and days so I can update our "game log" with the relevant details when the session is over,</p><p>(iv) A GM "Condition" tracker so I can scrawl down the conditions affecting NPCs and/or Player Characters each round - I'm constantly forgetting the conditions affecting/inflicting PCs and NPCs unless I write them down - I had experimented with poker chips on the table-top but they kinda got in the way of the scene,</p><p>and contributed, I felt, to a 'board gamey' feel, which I didnt like,</p><p>(v) A GM 'misc page' where I note down names of NPCs, Taverns, donkeyhorse prices etc., if I decide to wing part of the scenario and dont want to tell the players 'erm, I've forgotten' the NPCs name the following session.</p><p> </p><p>I also bundle together notes along the lines of what you mention but that sort of stuff tends to stay in my 'very heavy' campaign folder which stays nearby in case I need it but is only pulled from its shelf as I need it.</p><p> </p><p>I think (actually, I know) that I have a tendency to over-prepare for games but I'd rather have all I think I might need to hand rather than staring blankly at the players if they do something totally unexpected (not a pleasant experience).</p><p> </p><p>Good thread.</p></blockquote><p></p>
[QUOTE="brunswick, post: 5114089, member: 70189"] I always make sure to have a few GM sheets handy containing: (i) Summaries of the Party Members (Defenses, HPs, Passive Skill Totals) so I dont have to keep asking them their AC, Passive Perception or whatever, (ii) A list of Powers, by Character, so that I dont have to either constantly ask the player what the Power does and/or look up the rulebook. I make a point of reviewing this before the game starts so that I am pretty familiar with what everyone can do, (iii) A GMs time log so I can flag passing rounds, minutes, hours and days so I can update our "game log" with the relevant details when the session is over, (iv) A GM "Condition" tracker so I can scrawl down the conditions affecting NPCs and/or Player Characters each round - I'm constantly forgetting the conditions affecting/inflicting PCs and NPCs unless I write them down - I had experimented with poker chips on the table-top but they kinda got in the way of the scene, and contributed, I felt, to a 'board gamey' feel, which I didnt like, (v) A GM 'misc page' where I note down names of NPCs, Taverns, donkeyhorse prices etc., if I decide to wing part of the scenario and dont want to tell the players 'erm, I've forgotten' the NPCs name the following session. I also bundle together notes along the lines of what you mention but that sort of stuff tends to stay in my 'very heavy' campaign folder which stays nearby in case I need it but is only pulled from its shelf as I need it. I think (actually, I know) that I have a tendency to over-prepare for games but I'd rather have all I think I might need to hand rather than staring blankly at the players if they do something totally unexpected (not a pleasant experience). Good thread. [/QUOTE]
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