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What do you fill your DM's folder with?
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<blockquote data-quote="Perram" data-source="post: 5114126" data-attributes="member: 84740"><p>Some good suggestions already!</p><p></p><p>I'm constantly working on my folder, always looking for ways to improve it. For me I divide it into two parts: One for the campaign and adventure information, and one for just general resources.</p><p></p><p><strong>For my Campaign Section</strong>:</p><p></p><ul> <li data-xf-list-type="ul">The front of my folder is always the notes I need for the session at hand, the current adventure etc... This makes the most important information easy to access.</li> <li data-xf-list-type="ul">The next session is established NPCs and important NPCs with notes on them. I run very character centric games, so this is really the meat of my folder. If they have stat-blocks already generated, I'll keep them here, but most of them do not. I group the NPCs by faction or location, as appropriate.</li> <li data-xf-list-type="ul">The next section is my campaign history, in chronological order, starting with the initial write up when I started it, and then grouped notes for each adventure that I've run in the campaign. This also includes the character's back stories.</li> <li data-xf-list-type="ul">The next section is an in character journal kept by one of the party NPCs, I write it up after every session, and distribute it before each session, usually several days in advance if I'm able, in order to keep the campaign fresh in everyone's minds.</li> </ul><p><strong>For my resource section:</strong></p><p></p><ul> <li data-xf-list-type="ul">NAMES! I keep something on hand that I've called a 'name stick.' Which is simply a piece of card-stock paper, folded in half, with a column of names printed on each side.</li> <li data-xf-list-type="ul">Encounter ideas. These are small little scenes that I've planned out, some combat oriented, some not, that aren't part of the main adventure write-ups. I make one whenever I get the idea for a neat little side scene. When the opportunity comes up in game, I pull one out.</li> <li data-xf-list-type="ul">Stat-Blocks! I never let a stat block go to waist! I save all my previous NPC stat-blocks that I've made, as well as more general ones I make just for this section. Just re flavor the NPC, make a couple of changes to feats and spell selection, and the boss encounter from 4 levels ago can become the lackey of the most recent encounter. <br /> And I don't hesitate for a minute to take a stat-block I fancy from a published adventure and adding it to this mix. Not only does this save me work, it also helps provide variety to my encounters because other stat blocks from other authors have ideas I wouldn't have thought of!</li> </ul><p>I know that there are more resources that I would like to add, and intend to do so!</p></blockquote><p></p>
[QUOTE="Perram, post: 5114126, member: 84740"] Some good suggestions already! I'm constantly working on my folder, always looking for ways to improve it. For me I divide it into two parts: One for the campaign and adventure information, and one for just general resources. [B]For my Campaign Section[/B]: [LIST] [*]The front of my folder is always the notes I need for the session at hand, the current adventure etc... This makes the most important information easy to access. [*]The next session is established NPCs and important NPCs with notes on them. I run very character centric games, so this is really the meat of my folder. If they have stat-blocks already generated, I'll keep them here, but most of them do not. I group the NPCs by faction or location, as appropriate. [*]The next section is my campaign history, in chronological order, starting with the initial write up when I started it, and then grouped notes for each adventure that I've run in the campaign. This also includes the character's back stories. [*]The next section is an in character journal kept by one of the party NPCs, I write it up after every session, and distribute it before each session, usually several days in advance if I'm able, in order to keep the campaign fresh in everyone's minds. [/LIST] [B]For my resource section:[/B] [LIST] [*]NAMES! I keep something on hand that I've called a 'name stick.' Which is simply a piece of card-stock paper, folded in half, with a column of names printed on each side. [*]Encounter ideas. These are small little scenes that I've planned out, some combat oriented, some not, that aren't part of the main adventure write-ups. I make one whenever I get the idea for a neat little side scene. When the opportunity comes up in game, I pull one out. [*]Stat-Blocks! I never let a stat block go to waist! I save all my previous NPC stat-blocks that I've made, as well as more general ones I make just for this section. Just re flavor the NPC, make a couple of changes to feats and spell selection, and the boss encounter from 4 levels ago can become the lackey of the most recent encounter. And I don't hesitate for a minute to take a stat-block I fancy from a published adventure and adding it to this mix. Not only does this save me work, it also helps provide variety to my encounters because other stat blocks from other authors have ideas I wouldn't have thought of! [/LIST] I know that there are more resources that I would like to add, and intend to do so! [/QUOTE]
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